Tactics: Plasma Torpedo

As the header of this section states, not everyone has had the benefit of 30+ years of Captain's Log term papers and other tactical discussions. Particularly newer players. As SFB veterans, we are always looking to bring in new players be it for Starfleet Battles Online (SFBOL), face-to-face (FTF) or in the tournaments. So I'd like to open a tactical discussion on plasma torpedoes that members can list their experiences, tactics, tips, tricks etc.

To begin, one tactics I always felt was quite useful was to fire on your own plasma torpedo if it was at the end of it's run, but was still about to hit the opponent. Rather than doing minimal damage, by firing on your own plasma (bringing it to zero) the opponent would not know whether it was a real plasma or a PPT. Additionally, do the same even if it's a PPT, that way the opponent doesn't know that it was an PPT and may assume it was real and that you still have a PPT onboard and ready to use.

Preserves the element of surprise as they'll never be sure just what you fired. This is of course for standard plasma torpedoes.

Sporki posted a good one from

Sporki posted a good one from one of the CL's:

ISC fires one of it's rear-firing plasma-F's on a ballistic course towards a pursuing enemy in hopes that they think it's been targeted on them. After they (hopefully) deal with it by wasting phaser fire then you fire a second that is actually targeted on the opponent.

Way to sneak in a nasty surprise!

My other car is a D7 Battlecruiser

Heh

For Tourney play, one tactic I particularly enjoy is shotgunning vs Hydrans ... that would be the ship with both fighters out ... and a wad of points in tractor. Ideal range to launch is about 7-8. If he HETs the fighters away, then you don't have to deal with them that turn. If he doesn't, then the gats have to be used on the plasma ... still leaving ~13 pts to kill them, unless he uses both gats on one torp, sacrificing one fighter.

BUT!

The goal is to have your opponent land fighters, Emergency Decel, and weasel.
Once they land, you slap a tractor on. Shogun: 3 Fs become 60 pts on one shield. Throw in another couple of Fs and the other S, and you're up to 130 pts total. There aren't too many of the tourney ships that have Shield+Battery+Internals that exceed that ... and the Hydran ain't one of them! :)

I've pulled it off, twice. It's the novelty of the move that gets them. Well, the 130 pts (120 in the 6-10 bracket) + phasers take a lot of the credit, too ...

Walk me through this...

The_Geek wrote:

>>Once they land, you slap a tractor on. Shogun: 3 Fs become 60 pts on one shield. Throw in another couple of Fs and the other S, and you're up to 130 pts total. There aren't too many of the tourney ships that have Shield+Battery+Internals that exceed that ... and the Hydran ain't one of them!<<

Don't believe I've ever shotgunned a plasma before. IIRC, the type-S can shotgun 3 type-F's. But doesn't each F have to be targeted on a different target? I see where 'another couple of F's' are coming from i.e. the type-F racks on your ship and of course the other type-S. But unless I'm wrong, only one of the F's from the shotgun can be targeted on a single ship so that would be 20+20+20+30 = 90 if you could get them all on the same shield. The other two F's from the shotgun could of course chase the fighters.

Unless I'm missing something?

My other car is a D7 Battlecruiser

Shotgun

Hydrans - one ship, two fighters, making three targets in total.

If they land the fighters on the ship, then the F torps targeted on the fighters acquire the ship as the target.

First time I saw this was a Gorn going toe-to-toe with a Hydran. They started the turn around R12, with the Hydran close to the edge of the map, fighters out. The Gorn had a 16/24 (and then, presumably, slowed down, but it never got to that point). Waddled in, took a lot of DF, shotgunned at R7. The Hydran came out of the corner, landed fighters ... The Gorn bolted an F&S, plus phasers, so the Hydran nicely wasted the batteries on the shield. The Gorn slapped the tractor on at R3 ... with something like 18 pts allocated. 60 pts of plasma - the three Fs - took down another shield. The Gorn lobbed the last F out, which he managed to maneuver through one of the down shields.

Ah, gotcha. Appreciate the

Ah, gotcha. Appreciate the clarification. I was unaware that plasma would continue tracking fighters that had landed. Never came across that situation. Do you have a specific rule number, I'd like to read up on it?

Learned something new :)

My other car is a D7 Battlecruiser