1. I will edit this topic to add the new rounds, etc. So feel free to post what ever you like as responses.
2. We had 18 people, so rather than tree up a single-elim with a ton of Bye's, I will run three rounds of Swiss and tree up the top 4 (tie-breakers *may* be required for one or more entries - such tie-breaker games will not count towards the record for slotting). The top four will be slotted by record, with random as the tie breaker for slotting.
3. Rounds are three weeks.
4. Here is the list of players. I should have asked in the sign-ups, but didn't, so I need the SFBOL nicknames for everyone. If people happen to know them, post below and I'll edit the tree. Once you have the SFBOL Nick, you can go to the SFBOL Subscriber Search to get the email of your opponent to schedule games. Feel free to also use this forum.
Quarterfinals
| Game No. | Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|---|
| 1.1 | Jason Gray | KLG | Brook Villa | GRN |
| 1.2 | Andy Koch | WAX(HBgD) | Mike Johnson | TKR |
| 1.3 | Ron Brimeyer | GBS(B1) | Carl-Magnus Carlson | ORI(PPPff, PHHff) |
| 1.4 | Peter Bakija | GRN | Bill Schoeller | KLG |
Semifinals
| Game No. | Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|---|
| 2.1 | Jason Gray | KLG | Mike Johnson | TKR |
| 2.2 | Ron Brimeyer | GBS(B1) | Bill Schoeller | KLG |
Finals
| Game No. | Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|---|
| 3.1 | Winner 2.1 | Winner 2.1 | Ron Brimeyer | GBS(B1) |
________________________________________________________
Final Results from Swiss Rounds
| Player | SFBOL Nick | Ship | Record |
|---|---|---|---|
| Ken Burnside | Ken_Burnside | HYD | 2-1 |
| Marcus Giegerich | BanTheFed | FED | 1-2 |
| Gregg Deickhaus | Gregg | LYR | 0-3 |
| Leslie Richardson | The_Geek | WAX(HHBD) | 0-3 |
| Andy Koch | Droid | WAX(HBgD) | 2-1 |
| Jason Gray | Sir_Hood | KLG | 3-0 |
| Peter Bakija | bakija | GRN | 3-0 |
| Mike Johnson | Akira | TKR | 2-1 |
| Steve McCann | Moose | ISC | 1-2 |
| Brook Villa | Up_All_Knight | GRN | 2-1 |
| Dan Bitseff | Cadet_Stimpy | HYD | 1-2 |
| David Cheng | DaveC | LDR | 0-3 |
| Bill Schoeller | BS | KLG | 2-1 |
| Pat Hill | Dread_Lord | KLG | 1-2 |
| Ken Stuart | FurryRooster | TKE | 1-2 |
| Ron Brimeyer | captainron | GBS(B1) | 2-1 |
| Carl-Magnus Carlson | Hardcore | ORI (PPPff, PHHff) | 2-1 |
| Robert Grey | Tugger | KZN | 1-2 |
ROUND 1 - Deadline Sept 7, 2009
| Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|
| Ken Burnside | HYD | Robert Grey | KZN |
| Gregg Deickhaus | LYR | Ron Brimeyer | GBS(B1) |
| Leslie Richardson | WAX(HHBD) | Carl-Magnus Carlson | ORI (PPPff, PHHff) |
| Brook Villa | GRN | Andy Koch | WAX(HBgD) |
| Jason Gray | KLG | Ken Stuart | TKE |
| Marcus Giegerich | FED | Bill Schoeller | KLG |
| David Cheng | LDR | Steve McCann | ISC |
| Pat Hill | KLG | Mike Johnson | TKR |
| Peter Bakija | GRN | Dan Bitseff | HYD |
ROUND 2 - Deadline Sept 30, 2009
| Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|
| Ken Burnside | HYD | Peter Bakija | GRN |
| Ron Brimeyer | GBS(B1) | Marcus Giegerich | FED |
| Carl-Magnus Carlson | ORI (PPPff, PHHff) | Steve McCann | ISC |
| Jason Gray | KLG | Brook Villa | Gorn |
| David Cheng | LDR | Mike Johnson | TKR |
| Robert Grey | KZN | Andy Koch | WAX(HBgD) |
| Pat Hill | KLG | Gregg Deickhaus | LYR |
| Dan Bitseff | HYD | Ken Stuart | TKE |
| Bill Schoeller | KLG | Leslie Richardson | WAX(HHBD) |
ROUND 3 - Deadline Nov. 8, 2009
| Player 1 | Ship 1 | Player 2 | Ship 2 |
|---|---|---|---|
| Carl-Magnus Carlson | ORI (PPPff, PHHff) | Peter Bakija | GRN |
| Jason Gray | KLG | Mike Johnson | TKR |
| Ron Brimeyer | GBS(B1) | Bill Schoeller | KLG |
| Pat Hill | KLG | Brook Villa | Gorn |
| Dan Bitseff | HYD | Steve McCann | ISC |
| Andy Koch | WAX(HBgD) | Marcus Giegerich | FED |
| Ken Burnside | HYD | Gregg Deickhaus | LYR |
| Leslie Richardson | WAX(HHBD) | Ken Stuart | TKE |
| David Cheng | LDR | Robert Grey | KZN |
SFBOL Handles
Note that I may not have all the caps or undersocres 100% correct.
Leslie Richardson = The_Geek
Andy Koch = Droid
Jason Gray = Sir_Hood
Mike Johnson = Akira
Brook Villa = Up_All_Knight
David Cheng = DaveC (not 100% on this)
Pat Hill = Dread_Lord
I don't remember the ones for Ken Stuart, Ron Brimer , or Robert Grey off-hand.
I like the format.
1) I like the format. Lower skill players like me get at least 3 games per tourney.
2) The name is Ron Brimeyer.....not brimer. Callsign captainron both here and on sfbol.
3) If you check the post you will see I should be in the B1 Shark not the Kzin.
4) Thanks Paul for starting a new way for people to get more playing time in against random opponents.
Burnside's ship
In the summary table, he's listed with HYD, in the matchups he's listed as KLG. I imagine he's in the Klink, since you probably wouldn't want to start us off with a civil war...but wanted to get clarification.
Bahh
No, Ken is in a Hydran. I updated the chart and games. I, persoanlly, have nothing against civil wars, but I understand I am in the minority on that, so I was trying to avoid them in round 1 (and only in round 1).
KBurnside's ship
It's a TD7H!
And Robert Grey = Tugger
Ken, when is a good time for you to play?
I am a West Coaster, and can start games around 6:30 to 7pm weeknights, or often have more open time on weekends.
Tugger
I work from home so can be pretty flexible on this.
Tuesdays and Wednesdays are usually bad nights for me, and the second and fourth Monday in a given week are out.
However, I can play to very late since I work from home.
Grats Ken and Robert
On being the first game completed in the RUT era. ;)
Ken Stuart
Ken is furryrooster. I'm pretty sure. Might have a capital in there somewhere.
Was there an e-mail announcement?
I just noticed that this was up today, so I missed a whole week of the first round. And suspect that others are in the same boat. Did a "We started" e-mail go out and I was dumb and missed it?
No email
Peter, I don't think there was an email. Paul, can we add a notification like that in future?
Possibly
I am really looking for ways to make the message boards more friendly. Groups, PMs, etc. are definitely part of what I am looking for.
Better BBS tools that let you see easily that new posts are up would be nice too. As mentioned before, the is a far far cry from pHp when it comes to robustness and customization, but it is what we have.
Game report
Akira (TKR) over Dread_Lord (KLI)
Turn 1: I plot 30/15/21, Pat plots 20/24 (i'm assuming this and other speed changes were all plotted). Pat launches his SP early and it opens before I have a chance to shoot anything at it. We close to R13 and I launch an enveloper. I keep going straight a few hexes, hoping he will turn off, but he doesn't and I am forced to turn to avoid R8. Pat turns away after I do and runs the torp out to str 30, phasering it down another 8. We end the turn 19 or so hexes apart, me facing F off his #5. The SP drones are R4 from my ship. Pat discharges 2 std and 2 OL disruptors.
Turn 2: I plot 4/14 and weasel off the drones. Pat goes 21/25, eats the enveloper for 22 on impulse 1, then turns back to face me. I launch a second enveloper around R14 and turn away again to (hopefully) deny R8. Pat decides to run through the enveloper at full strength and gets a shot at R8 on my #5 around impulse 25, which he takes and misses with 2 of 4 disruptors( 2OL, 2std). He rolls well on phasers though, but fails to down the shield as I had 5 pts of general reinforcement. Impulse 29 I have a R5 shot on his #6 with 4 P1s and an F-bolt but do not take it. Impulse 30 I begin to wonder if that was such a good idea as Pat is closing the distance and setting up another OL shot next turn. I launch the F instead to discourage his approach and use phasers to kill a couple fast drones (type-Is).
Turn 3: I plot 14 all turn, Pat plots 21/10. He charges through the F, taking it on his #1 for three internals (fluff) and fires on my #4 at R4 on impulse 5, missing with one OL but again doing well with phasers (50 pts total). I have a 12-pt brick on my #4 but still take 14 in, losing 2xP3, 1xP1, 2 power and fluff. I am also firing on his #6 so no mizia opportunity, so I hold fire. I turn A, he turns B. I deal with two more fast drones (heavies this time) and consider firing at R5 again. I haven't been tracking his power as closely as I should, but I figure he'll be slowing down later in the turn and I might get an opportunity to hit him with a launched F, so again I hold fire. He does slow to 10 around impulse 20, and I burn battery to jump to 24 and give chase. We end the turn at R4, his #3 on the perfect oblique to my #2. I fire an F-bolt and 2xP1, doing 5 in and killing a P2, a warp, and a disruptor. Not bad at all.
Turn 4: I plot 0 with a speed change to 10 on impulse 16, mainly because I risk exposing my down #4 if I keep moving ahead. I have an S up this turn and figure it will keep him from getting any closer. Pat also plotts speed zero. In EA, I decide against enveloping the S partly because I thought I might bolt it on impulse 1 since would likely either outrun or weasel a launched torp. But there was also the outside chance that Pat would suspect a 30-ptr was fake and ignore it. So on impulse 1 I launch a standard S and fire 2 more phaser-1s at his down #3, doing 9 in (p-2, drone, 2 power, fluff). Impulse 2 he tacs his #2 toward me and unloads with 3xOL and 5xP1, doing 35. I have 9 reinfocement on that shield and take no internals. The torp gets to him and he decides to gamble on it being a fake, unfortunately it is real. He takes another 14, killing more weapons and power. Pat concedes as he has lost a lot of weapons and I can still overrun him with phasers this turn.
My thanks to Pat for a good game, he didn't make it easy!
Ken Stuart
Hey Ken, not sure how to contact you regarding setting up a time for our game, email me at jgray1066@gmail.com
Cheers,
-Jason G (Sir_Hood)
Ken's Email
according to subscriber search is: kps1 at cornell dot edu
Upcoming Tournament Games
I'm wondering what would happen if we posted our scheduled RUT games in the SFBOL -> "Upcoming Tournament Games" thread on the ADB BBS.
bakija (GRN) over Cadet_Stimpy (HYD)
T1: I go 26 with some 16 at the end and an enveloped plasma, holding a suicide shuttle just to hide a point of power, and just in case. He goes 24/17/30. We close. At R15, he launches his fighters and tractors them. At about R13, I launch the enveloper. The Hydran turns off. He slips away, accelerates to 30, and I turn in. Near the end of the turn, I slow down to 16. He turns up facing A, (me C) to get one of his and the fighter gatlings on the plasma. He shoots it up a bunch, and then lands the fighters on 32 'cause I get to range 9.
T2: I go 24 all turn, rearm my plasma, put some power in HET and tractors, and on a lark, keep my suicide shuttle armed. He goes 17/26. Impulse 1, my enveloper hits for 18 after his 3 gatlings, all of which sticks. He turns in, so I launch 50 plasma at him. He slips in to get R5 on my #6, fires 5xP1 and 2x standard HB. One of the HBs misses, so my shield holds at a few boxes. He speeds up to 26 and turns off, I turn in. My 50 points of plasma hit him after 6 hexes, but between the gatling on my F torp and the S torp being fake, he loses 9 boxes on his facing #5. I fire 4x P1, roll bad, and make him spend a couple batteries to keep the shield at a box. I launch my real S torp at him, and he runs some. After a couple impulses, he launches his fighters again (we are at R4 or 5 at this point), so I HET from A to F so I get my unfired phasers and plasma F in arc of them. When it looks like I can catch him at R3 and try a prayer tractor, I speed up to 27 and launch my F torp at one of his fighters. I get to R3, he tractors the fighter that I launched my plasma at (IDing it the impulse before), and I try and tractor him with 3 power, but he breaks it. I fire 3x P1s at his ship doing a few internals over a couple impulses (hitting 2x fusions and hull, and using up his battery power) and a P3 at his untractored fighter, but only do 2 damage. He slips to take my plasma S on his #4 for 22 (no internals but down shield) and then turns in, leaving his tractored fighter on the map to die to the plasma F, and his other fighter closes. I can turn off from the fighter and let it shoot me at R3, or overrun it and hope I can do something about it before it kills me. I turn up and get to R1 from his fighter. It doesn't move next impulse, and can't fire yet. Only one thing to do--suicide shuttle! It has been more than 4 impulses since the HET, so I launch my lark SS at the fighter, which can't do anything about it, and the TLM has nothing to shoot it down with. Next impulse, the SS kills the fighter and I get R2 on the Hydran's down shield with my last P3. I roll well, do 4 internals, and hit warp, warp, hellbore. Stimpy thinks for a while, and surrenders to go eat German food.
He had 2 down shields and was down HB, Fus, Fus, 2x Warp, and both fighters. I didn't have anything good to shoot him with for T3, but had no internals. It wasn't impossible for him to have pulled the game out at that point, but it was a pretty big hole, so resigning seemed reasonable.
We spent a bunch of time looking up the Chaff rules, as the SFBOL has a Chaff option twice (once in 6B6, which is when Chaff usually drops, and another that is for the Dogfight Interface), and the second one leads to confusion. 'Cause unless you are in an official dogfight, a fighter can only drop chaff during the 6B6 Seeking Weapon phase.
Thanks to Dan for a fun game!
I'd never realized that Chaff...
Couldn't be launched against a SW that will hit the next impulse...
Chaff!
Well, you can launch it after Plasma and Drones--it is in 6B6 after both of those, so if someone launches a drone at your fighter, it can try to save itself with chaff. But it can't launch chaff to distract a seeking shuttle, as shuttles come later in the impulse. I did this to Dave Cheng's Hydran one year at Totalcon and it won me the game, so I remembered it :-)
One of the problems with chaff is that it is really hard to find when it happens in the SOP--there is no chaff line in the Basic rulebook SOP or the Advanced Missions SOP. Or the Tournament Reference SOP (as the tournament reference doesn't seem to have an SOP). I had to dig out my Master Annex File G1 to find the SOP with chaff on it.
Congrats to Marcus
Marcus defeated my Klingon in his Fed. Congrats!
BanTheFed(Fed) over BS(Klingon)
Turn 1
Fed at 16/17/24 facing A, Klingon at 15/26 facing D. Scat Pack out on imp 3, releases later with 2 x IM and 4 x IF. Fed turns right to B and slips out a while, then turns to A on imp 31. Klingon turns left to C, then Right to D to come in behind Fed's FA. The fast drones traveled direction D most of the turn while the medium ones went C. Both ships finish around range 10 off of each others #6 shields, but out of FA. Klingon ejects 4 OLs.
Turn 2
Fed plots 16/26(on 15)/17(on 27). Klingon plots 15/26(on 22). Fed turns left to F as soon as able and Klingon turns left to C. Fed slips left and eventually gets all 4 type IF drones centerlined, killing them using all LF/L and RF/R p1s as p1s. Klingon launches 2 drones facing B, which turned out to be costly. Klingon then turns to F on imp 13 and fires on Fed's #1 at range 3 with 4 OLs and 5 p1s. 1 OL misses and Klingon does 45, none of which Fed stops. Fed loses both LF/L p1s and 1 p3 + 3 warp, but no photons. Klingon also launches a 3rd drone. Imp 14 Fed turns left to E for range 2 oblique, #2 shields facing. Klingon fires 2 p2s and 2 p3s, doing 17 to Fed #2. Fed Alpas with 4 full OLs, 4 p1s and 1 p3. All photons hit and the damage total is 88. Klingon stops 5 with batts and takes 53 in. It's not pretty as he's left with 22 total power. Fed runs to E for rest of the turn while Klingon does a counter-clockwise turn to finish about range 14-ish. Klingon's #1/2 facing Fed 3/4. This is approximate. Fed has 4 drones trailing him directly aft. 1 at R2 and 3 at R3.
Turn 3
Fed plots 10/12 (on 4) so drones can catch up for execution. Fed deals with drones, then loops counter clockwise to wind up hugging the wall facing C. Klingon slowly closes and turns to D to finish turn about range 6 off Fed #5 with #1 facing. Klingon launches 1 drone as he only has 1 rack remaining. Fed launches shuttle on imp 31. Both ships repair 2 p3s each at EOT.
Turn 4
Fed plots 12/17/8, Klingon plots 20/10/5/4. Klingon closes and eventually gets R3 shot out the #6 shield on Fed's #5 with 3 OLs, 4 p1s and 2 p2s. All OLs hit this time and the total is 41. Fed takes 17 in and the only weapon hit is a phaser 3! However, 3 batts are blown off and the HET the Fed wanted to pull would have to wait. Klingon turns off to E and shoots down Fed shuttle (manned) while Fed loops around to A, F and E to pursue. Fed uses 2 batts to convert SC from 8 to 14 so he can close the gap. Klingon fires 1 p2 at Fed's down #1 and does 4 in, finally getting a photon. Imp 31 Klingon launches a type IV to discourage Fed from achieving R2. Fed slips out and both ships end the turn facing E at range 3, #6 facing Klingon #3. Fed 1 hex behind perfect oblique. Fed repairs another p3 and 1 box on the #1. Drone is R1 off of Fed's #6.
Turn 5
Fed Plots 22/17/8/4 while Klingon Tacs. Imp 1 Fed tractors drone. By imp 3 Fed has slipped to range 1 off of Klingon #3. Fed's alpha does 47 internals to Klingon with some hot phaser dice and Klingon concedes.
Both players made some mistakes and I don't feel that either of us outplayed the other. I was fortunate to get strong alpha strikes and trading 15 internals for 53 on the opening pass really made life easy for me.
Great game Bill and good luck in the future rounds!
Reminder to Slackers
We're down to a week to get your games in.
De Facto Extension
I am almost hesitant to mention this, but...
I am leaving this Friday for the Tour of Missouri. I return on Wednesday, the 9th, and then immediately am headed of to Monterrey for vacation. I will return from that vacation on the 16th.
This gives everyone a de facto extension to the 9th at a minimum, and a possible de facto extension to the 16th. Your games are *due* on the 7th. But I will count all games reported by the 9th and it is even possible (though I would not count on this) I will not be able to get to the brackets again until the 16th.
So, if you have not played and reported your game by the 9th, then you will need to send me, with evidence, your attempts to schedule the game. Any games with no reporting at all by the 9th (or, again, possibly the 16th) will be entered as a loss by both sides. Those with some records will be handled as the cases best deserve. It is one of the nice things about Swiss. There is no need to wait or hassle players. Assigning a loss to both players is an actual option.
I have been a lazy, but have
I have been a lazy, but have now sent a mail to Leslie (who, obviously, has been lazy too, or perhaps just not in the mood to fight an Orion:)).
Hood v FurryRooster
We have played 8 Turns, tough close battle we have both taken 20 odd internals, the TKE has little in the way of shields but my Klingon has used all 4 shuttles!
We should be finished by the 16th if that is ok?
Cheers,
-Jason G
To be safe
If you have not finished your game by the 9th, for the purpose of adjudication you should send to me the save game files and description of your future plans. If I am unable to get to the brackets during my vacation, and if between the ninth and the 16th you finish your game, you should update me/post here with a reported game.
I am a slacker, it is well known
But Brook and I did have a near miss on Saturday afternoon. He is working alot this week, and my holiday weekend is a busy, golfy, drinky fun fest. I am not working Firday, so maybe we'll give it a try on Thursday night.
Good thing you set the
Good thing you set the correct order of priorities:)
Rut1
Gregg and I have had a hard time matching up. We are trying for tues the 8th.
Moose vs DC
ISC vs LDR
Tonight, 8:00 PM EDT (45 minutes from now).
Moose defeats DC
... in a savage dogfight.
This LDR ship took his damage like a champ: both ESGs survived several little mizia volleys to deliver the range 2 ram. Both Gatlings survived until the bitter end. If only my Hydran took damage this well!
My biggest mistake was letting him shoot my #1 shield with his 6 Ph1s on turn 1. That, and running through the full-strength enveloper dropped my #1, making it much tougher to chase him down.
We had a three-turn knife-fight where my lack of a #1 shield really did me in.
Good, bloody game!
-DC
Leslie has responded to my
Leslie has responded to my e-mail, and we are about deciding when to play.
Ron Brimeyer defeats Gregg
Ron Brimeyer defeats Gregg
One comment on Swiss style tournament format.
I believe the tournament will take longer to play than either the RATs single elimination or patrol style. Swiss style usually requires all the games to finish before you determine who plays in the next round. One or two players can slow the tournament down. At least with the RATs, the matches are already seeded so many players can play the next round or two while the judge deals with a slow game or getting a replacement player.
Leslie and I have got our
Leslie and I have got our game going. Still too early to say who is going to win. But with downed shields on both ships the Hbs will do short work of someone soon.
My guess we can play again next time the coming weekend.
Ah, I'm just going to
Ah, I'm just going to concede.
The game is slightly in your favor right now, but I'm suffering from serious time constraints due to family issues ... heck, I was seriously ahead until two kids decided that leaping all over my chair and playing loudly in the room was a lot of fun, and I missed the note I had written down : Avoid R2 this turn.
T1 went well. WYN started with a turn to the right, matched by the Orion (with one engine doubled). We continued on the oblique for several impulses, before the pirate turned in. At which point the WYN started slipping right. Launched drones late, turned in, and whiffed with a single R13 disruptor.
T2 Figured there's no way in heck I'm going to out-maneuver Hardcore, so I threw 5 reinforcement on the nose, O/Ld one HB and the Disr, and crawled forward at 12. We exchanged fire at 4. He whiffed with the O/L Photon, and only had standard hellbores. 3 points extra balanced the #1 with the rear, so I looked mildly scuffed. Conversely, my O/L disr hit, which did serious damange to his #6. The Orion turned off, and I whacked him with the other HB (unfortunately, standard), reducing his shield to 3 boxes. There was tractoring of two drones, two P-3s on another, and me dropping tractor on one tractored drone to launch two more.
Unfortunately, with no drone points, the Orion basically out-maneuvered the drones all game.
T3. I pursued at slow to middling speed, trailing my drones. Regrettably, I got to R2 on the Orion, and he proceeded to blow through my #2 with P3s, P1s, and Fusions. Several impulses of mizia later, I lost a couple of power, all P3s, and the Disr.
T4: The HBs would be online for both ships, but we're flying away from each other. 6 drones on the map.
At this point, the pirate has some damage from his addiction - to the tune of 4 power down. The #6 was at 3 boxes, and I'd phasered 16 of the #4. But, I have a down shield, lousy turn mode, and am generally pissed at the lack of consideration of my own family.
Carl played a near flawless game, hampered only by a bad die roll on the Photon. Still, it would have been nice to have got to T4 still on his tail without having lost a shield.
Yeah, kids don't show much
Yeah, kids don't show much respect for daddys past time, do they?:)
Tnx for the game Leslie. I understand now why you offered to play so early in the morning. You should have explained that, being 7 hours ahead I could easily play in the middle of the night your time, even!:)
BTW, I played pretty lousey IMO and am glad I didn't make any mayor errors.
I should have had no problems getting behind you really considering I fly the orion, but no, that was too good thing to do:) You otoh played very stable. Was like attacking a mobile bats:P (Good call going speed 12)
Good luck with next game!
Last Game
Brook and Andy. I'll have time to make the next group on Wednesday, so if I don't hear from either of you, I'll assign a loss to each and move on to the next round.
Swiss being slower
Maybe. All games do need to be resolved. However, a number of RAT issues are also avoided. No need to actually have a game played - just assign both players a loss. No need to have replacements - Swiss does not rely on any particular number being available. Adjudications not, necessarily, as important - so even online there is not as much of a need to avoid them. Both formats have advantages and disadvantages when it comes to speed. Swiss is probably slower, since I expect every round will go its full length until the tree. But a lot of the things that slow down a single-elimination tournament are also not present.
last game in round one
Paul, we have been trying to find time to play. I can play on the weekends. He can play on the weekdays. It's as simple as that. I am available anytime today because of the holiday. If Andy shows up online, I'll ask him to play. If not, I got a weird schedule this week. I can play during the day on Wednesday. Hope that is ok.
mea culpa
Mostly my fault as we have a ridiculous weekend schedule lately.
I can play Wednesday I think and if we dont finish just give me the loss, Brook has tried harder than I have to get it done.
As a matter of fact, my weekend schedule is totally shot probably till after Thanksgiving:
I have a long weekend in New England
A weekend in Pittsburgh for the Bengals game
I have a game in Buffalo
A brew festival
Council of Five Nations, and...
I'm supposed to be remodeling a kitchen on the weekends.
Heh
Notice what I listed last.
As I said before; you sure
As I said before; you sure got your priorities right:)
Wednesday it is!
Brook and I have set the time of 1 PM EST on Wednesday the 9th. I need to pretty much be done by 5, so hopefully we know enough about the game to call the ball one way or the other. So the info will be to Paul by 2-2:30 PST. Hopefully that works.
Round 2 is up
Brook and Andy are done in three days, one way or the other.
Cool, I will fight an ISC!
Cool, I will fight an ISC! Moose, would sometime this weekend be ok?
Dave C
Hey we're matched up in Round 2! I have this Sunday free pretty much all day. Post here or email me with your availability please. My email is:
rushfanatic_2112 at yahoo dot com
Sharks!
Oh boy, I'm in the water with a Shark. But I'm flying a tank. Get it? Shark Tank.
Har har, me = funnie
... and in color
... and in color http://www.giantitp.com/comics/oots0541.html and http://www.giantitp.com/comics/oots0542.html
the green stuff is obivously acid... and the Hero is a Paladin.
Hydran? Again?
Hmm. I got the same opposing ship in R1 and R2 (Hydran both times). Not, like, a big problem or anything, but is this something that one can avoid in this system?
Mike J
Email sent. Sunday is good. See you soon.
Brook wins
I cant play tonight and its the end of the extension. Brook is ahead and likely to win anyway. Nice game and good luck from here on out.
I graciously accept....
Andy, too bad you couldn't play tonight. Would of been fun to play it out. Well, I have to play another drone ship. Yay.
Game report Round 2: Dave C (LDR) vs Akira (TKR)
We got 5 turns done today- could be a long game at the rate we're going. Dave just won't impale himself on my plasma despite the many opportunities I have given him :)
The dice have been kinda odd. Rolls to-hit have definitely been in Dave's favor but for the most part that has been long-range fire. DAC rolls have been in my favor. In our single close pass Dave did 15 internals to me - 3 p3, 3 power, F-torp, and fluff. Pretty normal. I did 9 internals to him, hitting - get this - three phasers (one was a P-G due to firing arc), 'ruptor, ESG, three power, and an AuxCon. Wicked. Fortunately for Dave I rolled poorly on some mizia fire so he hasn't had many more DAC rolls!
Here's the situation at the start of T6:
TKR is near the center of the map, facing E, about 15 hexes from the LDR. TKR's #6 facing LDR's #5, LDR is facing C heading into the SE corner. An enveloping S-torp launched on 5.22 is 4 hexes away. LDR just repaired a P-G and a P1 as a P3, TKR has repaired 2 P3s. LDR has ESGs available next turn, TKR has an S and an F. LDR shields are 30/28/0/24/12/13, TKR's are 30/24/24/0/15/30. LDR has used zero shuttles, TKR has used all 4 (to absorb ESG damage).
Plan is to resume Wednesday at 7PM.
I haven't heard from Moose
I haven't heard from Moose yet.
Moose has been working a lot
Moose has been working a lot of hours with little time to do things like check this message board or reply to e-mails. This weekend I am free as far as I know. Let me know when is good for you.
Ok, btw now I recall you use
Ok, btw now I recall you use to be away working now and then?
This weekend is fine for me. I am at GMT+1 since I live in Sweden.
Game result - Round 2
Akira (TKR) over DaveC (Hydran):
(See previous post for the first five turns of heart-pounding action)
Turn 6: Dave runs into the SE corner at high speed and takes a measly 2 pts of damage from my enveloper, then slows to 15 and turns A to cruise up the East edge of the map. I plot speed 15 and turn D, then C, and close. I launch a standard S near the end of the turn and turn back to D. We end the turn at R15 or so, Dave still near the edge facing F off my #6, the S-torp about 8 hexes away. Dave fires three standard disruptors for a few points of damage. I repair my destroyed F-torp and Dave repairs a disruptor plus a box on his down #3.
Turn 7: I plot 15/13, Dave goes speed 4. He weasels the torp, which is fake, then trator-lands his shuttle. I turn back to C, then B, slowly closing the range. Dave creeps toward me, firing three disruptors at range 15 for a few more points of shield damage. Impulse 20 we are about 8 hexes apart and Dave announces an ESG. The ESG goes up (R3), and Dave increases speed to 14. I am going 13 and bump my speed to 15 so I have movement precedence. I crash the ESG and Dave fires his remaining disruptor and 4xP1 on my weakened #2, rolling below average and doing 9 internals (1 phaser, power, fluff). I plink him with a couple P1s and launch 50 plasma at R3. Dave mizias me with a P1 and P3 for 4 more in (phaser, fluff). Dave emergency decels, but on the impulse he stops I am able to turn into R2 and tractor him before he can weasel. Dave concedes at this point.
A fun, challenging game. Thanks Dave!
Moose, should we try play
Moose, should we try play Sunday morning your time? I will be home and do some schoolwork that day so it would work fine for me.
Sunday
Carl, I am unable to play tomorrow or today. Real life intrudes once more. I am free next Sunday if that would work for you.
Ok, no problems.
Ok, no problems.
Captain Ron and I
Ron and I are scheduled to begin our game at 11:00 pm EST this Wednesday night (the 23rd). We will probably just get the first 2 turns in, but at least the ball is a-rollin!
Round 2 bakija vs Ken_Burnside Delayed!
Ken and I were supposed to play tonight, but I have been derailed by having a job now. Hopefully, we can play next Wednesday instead (I haven't heard back from Ken yet). Which is, I think, the 30th.
I'm trying to keep my schedule open
How does Sunday night look, Pete?
Monday of next week is out. Tuesday of next week is out. Wednesday is possibly doable.
Round 2
Tugger loses to Droid
My streak of sucking as the Zin continues.
Well played game by Droid, sucking by me, well deserved win to him.
Tugger
One hell of a game
captainron (shark B1) over Rushass (Fed)
Turn 1: Fed goes 16/24 Shark 14 all turn. Shark corner dodges left then turns back to D late. Fed closes. Imps 26 shark launches 3 drones. Imps 30 we reach R15 Shark hits with 4 disr taking 12 of the Feds #1. End the turn R12 Fed dir A Shark dir D. Drones 2 hexes ahead of Shark.
Turn 2: Fed goes 30/24/16. Shark 14/25. Imps 2 shark adds 1 more drone. Imps 3 Shark turns C trying to stay on Fed #1. Imps 5 Shark SC to 25. Imps 9 we reach R4 on a slit shield. 1/2 on Shark 1/6 on Fed. Fed SC to 24 so Fed has Sharks #1 and Shark is on #6. Fed fires 4 16 pt OLs and 3 p-1s. Hitting with 3 but rolling poor on phasers for a total of 57. Shark fires 1 standard and 1 p-1 for 8 to Feds #6. Shark tries to hold bats for possible Het or disr OL but the 27 in take out 4 bats...3 phasers...drone rack and 4 power. Imps 10 Fed slips right to avoid drones. Shark launches 2 shuttles and a heavy drone fearing losing another rack. Fed fires 1 P-1 into down shield taking out some more power. Fed turns to B and Shark turns to D to avoid more damage. Shark launches 1 more drone to try to force Fed into corner. Shark gets a R3 shot at Feds #4 and knocks it down to 5 with 4 p-1s. The rest of the turn Fed goes B then C with 3 drones chasing. Shark turns to C then B late in the turn tring to keep #1 away from Fed. We end the turn R4 Feds #2 to Sharks #6. Shark discharges 3 standard disr eot. (they did not come into arc until Imps 28)
Turn 3: Fed plots 30/16/8/4. Shark 24/13/6/2 with allocated Het. 2 OLs 1 stand and 2 held SS. Imps 3 we reach R2 with an Ided type IV 2 hexes behind Fed and 2 unIded (type I drones 4 hexes away) Shark launches a type IV and I dir A. Imps 4 Shark turns to A giving Fed the down #1 if he comes into hex. Fed sideslips to R0 taking the 36 on his #6 for 6 in. Shark announces SC to 13 and knowing the bay is going to go, Shark launches 2 SS dir D. Fed launches a SS at the heavy drone. Shark fires 2 Ols 6 p-1s and a P-3. Fed fires 6 p-1s and 2 p-3s. Dont recall extract damage here but after the smoke cleared Shark had 18 power 2 disr 1 drone 4 p-1s and 2 unfired p-3s (not in arc) Fed had about 24 power 3 photons and 6 p-1s (2 unfired). Imps 5 Shark moves A and Fed turns to C. Fed then tractors Shark. We move slower and slower as SC take effect. Fed kills 2 type I drones as they catch up. 2 wyn shuttles and 2 wyn SS slowly gaining. Imps 25 Fed turns to A and Shark fires last 2 p-3s taking 8 off the #6 shield. Imps 31 Fed releases tractor. Imps 32 the crippled Shark Hets into the Feds hex. Rolling a 1. We end the turn with the Sharks undamaged #4 facing the Feds undamaged #5 R1. 2 SS 2 hexes away 2 manned shuttles at R10. Eot shark repairs 2 p-3s.
Turn 4: Both ships announce speed 0. On imps 2 the crippled Fed Hets to dir C to bring all weapons and a partial shield to bear. Rolling a 1. The Shark tacs to B bringing all 8 phaser into arc. Shark launches 1 last drone dir A! Fed fires 1 10 point and 2 11 point photons and 6 p-1s for 62 damage. 35 internals leaves the shark with like 2 control spaces. The Sharks 4 p-1s and 4 p-3s plus feed back do 21 interals to Fed. Marcus took a chance here. He figured I would blow up. The drone slowly circled the Fed. Imps 10 the drone is in same hex as SS, off the Feds down #2. Imps 11 the Fed tacs the #3 into place. 2 SS impact for 12 in. Imps 12 drone Hets. Imps 13 drone impacts for 12 more leaving the Fed with 1 photon and 0 power. With 2 manned shuttles closing in, the Fed raises the white flag.
Thanks for a GREAT game Marcus.
Ron
Not really Tugger.
You didn't suck and we could have saved and finished. I thought it was a good fight and I had a slight edge, but not a game deciding one. There would have been some nasty knife fighting for a turn or two if we had gone on!
RE: One hell of a game
Great write up Ron, saved me the time!
A few minor clarifications:
Turn 3 I took 1 internal from the 2 drones through my #2 because I burned the batts for reinforcement knowing that they where probably going to get blown off. It was a hull. I fired only 4 p1s and 2 p3s, not 6 p1s. I held the 360s back. In fact I only fired the 360s once during the entire game and that was on the final turn.
Turn 4 I had 1 12 point photon and 2 10 pointers. You had 3 control spaces left on your ship and I had 4. Those where the only surviving systems. Shark had 4 remaining excess damage boxes and Fed had 2. E-gads!
I had 2 p3s coming back at the end of turn 4. I figured that should be enough to blow you up provided that I still had 1 point of power left to fire them. But then you announced a SC to 5 and even if 1 warp survived (it didn't) I would not be able to hurt you enough. Great game! Probably the bloodiest game I've ever played where neither ship blew up.
Score me as a loss for round 2
Carl, I just cannot squeeze the game in. Thought tomorrow would be okay but I currently have 2 sick kids to take care of and my wife is working this weekend so there is zero chance of me being able to play tomorrow, which means no chance of us getting the game in before the deadline.3
Sorry.
No problem. Leaves me more
No problem. Leaves me more time for my studies.
But I had been looking forward to the slaught... er, challenge!:)
Moose I see there are others
Moose I see there are others that have not finished their games yet. If there is an extension we could perhaps play next weekend?
bakija vs Ken Burnside
We are playing for a couple hours tonight. It's a start!
Dread_Lord over Gregg
It was a very fun game, but one where the dice were grumpy for both of us, until the end when I found some happy dice, but Gregg's dice were still displeased.
I don't have the full log, so I might be off on a few particulars
Turn 1: We close, at moderate speed. I launched the scatter pack early, and slipped away to give myself some distance between the drones and me. Late in the turn I speed up, and we exchange fire alphas at range 8 with UIMs being used on both sides #6 to #6. I had some pretty heavy reinforcement on that shield, and neither of us hit all that well (we both missed with a disr and rolled weak for phasers) so my shield held with about 5 left. I was able to drop his shield for none in. He fired at two of the scatter pack drones and killed them
Turn 2: The ESG came up to deal with the drones, and I bravely turned off my disrs and ran away. Gregg went 9 for the first half of the turn, and then sped up to 14ish? This allowed me breathing room, so I did a wide loop to get my fresh #2 facing him. We ended at range 8ish, #2 to #2. I fired my facing phasers into his #2 so that I could still fire them next turn when I was pretty sure I would be running again. I also started a mini drone wave.
Turn 3: I fired my disrs and rolled quite badly missing with 2. This brought his #2 most of the way down. I then turned and ran away again. Gregg brought up another esg to deal with my drone wave, and chased after me. Late in the turn at range 8 before I managed to get away he fired at my #4 with most everything and lowered it with 1 int (he rolled very badly as well, although I don't recall the numbers). Also sometime during the turn I fired my rear phasers into his #1, hitting for 8.
Turn 4: At this point I was pretty low in power (as I expect Gregg was too). My phaser cap was at 1 and I had spent my batteries to run away as quickly as previous last turn. I was close to the west side, almost halfway up the board. Gregg was 9 hexes away more or less to the direct right of me. I was facing A and him E. I turned in moving 21 slowing down to 12 on imp 19. I am able to get onto his mostly down #2 at range 3 because of my better speed and turn mode. I fire and roll well on disrs 3/3 ovs and good on phasers, and give him 40 ints, which are distributed evenly. He hets to A to avoid more fire, although I was in fact empty. He fires his return at range 2, but on a mostly intact #2. He rolls really bad rolling 1,5,6 for his disr, and 6,3,6,6 on phasers, and so only gives 8 ints. More or less at this point Gregg concedes.
It was a fun match, but I would like to try it again with more average dice.
bakija vs Ken Burnside
Waited around for an hour for Ken. He didn't show. Don't know if we'll get to get the game in before the 30th.
captainron concedes to Marcus
I was rereading some rules, getting ready for council, when I relised that my SS launched at Marcus on turn 4 of our match were launched in the wrong direction. They did not have Marcus in their FA. As their impact on the Fed during turn 5 was a major part of my victory, I feel I must concede the game. Congrats to Marcus.
Ron
F*** you Ron
Nope, I'm not accepting your concession. I noticed the shuttle launching error at the end of turn 4, but I doubt it would have made a difference anyways. Regardless of which facing you launched them, they would still have reached me on turn 4. It just would have been at a different point in the turn. They may have hit a different shield, but the end result would be the same. It may have saved me (literally) a handful of internals if they hit a different shield than your drone did, but you still had those 2 admins out there and I had no answer for them.
So you'd win regardless. But thanks for the honesty!
Scud fucker ;)
Pete - had a power outage on Sunday
Lightning hit the transformer on my block at about 7 PM; power came back at 8 local time (9 yours). Apparently I missed you by 10 minutes.
How does Wednesday of this week look for you?
Sir_Hood over Up_All_Knight
Tough 8 Turn battle that ended when Brook attempted a 2nd HET.
Excellent game all round, Battle report to follow.
-Jason G (Sir_Hood)
bakija V burnside!
Getting ahold of Ken. Trying to schedule a game. Is unlikely to be done by the 30th. But we are trying.
Extension OK by me
Assuming it doesn't cause major problems with the overall tournament scheduling, I'm in favor of extending the Round 2 deadline a bit to help ensure all the games get done.
bakija (GRN) over kenburnside (HYD)
T1: I go 26/16 with an enveloper, he goes 16 with 28 at the end (can't be sure how much was battery). We close. He launches his fighters at R18 or so. At R12, I launch the enveloper. At R10, he fires 6 fusions (2 from ship, 4 from fighters), rolls well, does 12 damage to my #6. Hydran tractors fighters, but doesn't land them. Neither ship turns off, so we hit range 8. He fires his P1s and a std HB, taking down most of my #6. I cripple one of his fighters with 4xP1. Next impulse he lands his crippled fighter and hits me with an OL HB, which I block 5 with batteries and take 1 in (hull). He turns off, I turn in and fire 2 more P1 at his uncrippled fighter at R8, roll well, and cripple it. He moves next impulse, killing the tractored fighter. He runs out the plasma the rest of the turn, hitting it with a gatling on impulse 32.
T2: I go 16/24 as I have to rearm 6 phasers and my batteries. He goes 28/14, as he has to reload everything. He runs from the enveloper towards the west wall. I chase him slowly. He gats the plasma a bit more and eats it for 6 points after he slows down to 14. I speed up to 24 and chase him into the NW corner of the map. Sensing I'm only getting closer, he hits the wall and stops, and TACs around as I close in. I get to R5, shoot 6xP1 and S/F/F bolt on his #1. All bolts hit and he takes 26 in, hitting a lot of hull and some phasers, but no HB. I HET out to R6. He can't TAC anymore, so I fire 2 more P1s in his down shield, but hit not much important. He fires at my #4 and knocks a bunch of it off. I fly off, ending the turn at R10.
T3: I go 12 all turn, he goes 0 till 3 then 10 all turn. On 2 he TACs his #6 to me. I fly off, he chases as best he can. Eventually he has to turn his down #1 at me to get his HBs in arc before I leave R15, so he does, and we fire. Over a couple impulses, I hit him with 5xP1 for about 7 internals (more power, but still no HB). He hits me with a few P1s and 1 of 2 standard HBs, messing up my #4 more and doing 5 in (all hull and control). I turn back in and we end the turn at about R12. We both fix some shields on our down ones, and he gets a P2 back.
T4: I go 12/16/24, rearm my guns, arm a standard S torp. He goes 10/14. He has 2xP1, 1xP2, both gats, both HB, and 3 fusions, but is down 7 or 8 power. Turn in to get him as fast as I can. After I speed up to 24, I close pretty fast, and as I'm going to catch him anyway, he turns into me, so I get to R2 on impulse 16. He doesn't move the next couple impulses, so I launch my facing S torp, figuring it will either hit, or if he speed changes, I can get him in my battery tractor. He doesn't speed change or decel (possibly gambling that it is a pseudo). We both shoot. I hit his #2 with a few phasers, he hits my #2 with a gat and a few P1/2. Impulse 18, I turn in to R1 centerline and the S hits. He takes 11 in, followed by 24 from my phasers. He is a mess. We move once more, I get behind him. He launches his damaged living fighter, which I kill with my rear phasers. He gatlings my mostly up #3 for good measure, and resigns.
A fast, fun game vs an always excellent opponent!
I knew the torp was real...
On turn 4, when you launched the torp at me at range 2 on impulse 16, with me going 14:
I could mid turn speed change to 20, which would've moved on 18. It would've required that I do it for the rest of the turn - that's 3 battery. I have 3 battery. I emer Decel on 16 after announcing the speed change, move one more hex on 18 and WW...
Except you turn in to me on 18 and tractor my sorry, reserve power-less ass and it hits anyway. I'd rather fill the phasers and try and hit something other than hull on your ship before I die. :)
Ron v. Marcus
Marcus wrote: "...I noticed the shuttle launching error at the end of turn 4..."
It is the responsibility of both players to know the rules and ensure they are used. If it were an EA problem or something else the opponent had no ability to discern, then I'd say the person making the error could be assigned a loss. In this case, Marcus noticed the error at a point where the shuttle launch and movement could easily have been corrected, but said nothing. The game will stand as originally reported.
No word from the following
If I hear nothing by Wednesday, all players will be assigned a loss.
Pat Hill beat Gregg Dieckhaus
The battle report is about four messages up.
Query - does playing a game and losing count as less of a loss than not playing a game at all?
To the casual observer...
I do like the honesty by both Ron and Marcus. Good to see sportsmanship is alive and well in this dog-eat-dog world.
I tried taking part in one of the RATs but found it very hard to find the time to play people, but I would certainly try again and would also try and play in a RUT too.
BTW: what do RAT and RUT stand for?
RAT, RUT
RAT = Rated Ace Tourney. Winner gets a Rated Ace Pin and used to get to avoid someone else with an active Ace status (runs for 2 years) at Origins. When Origins fell to under 40 players, nearly all of whom had Ace Pins, that became meaningless.
RUT = Rebel Underground Tourney or whatever acronym Paul came up for it. It's an unofficial tourney Paul is running to try out different tourney formats. I gave him a few with different acronyms. One was SMARTASS. :)
Cheers
Well, all I can say is... YOU REBEL SCUM !
Thanks Ken
Missed (obviously) the post by Pat.
As to your question - a loss is a loss - whether by loss, concession or forfeit.
Bill!
Can play tonight or tomorrow night, 9:00 p.m. CST. Let me know if either slot works for you!
Leslie
The Lone Star State
Correct me if I'm wrong, but I think that Bill is headed down to Texas to take a job. He may be down for the count for this RUT round. Rut Roh
bakija has a 2-0 record.
The chart at the top of the thread has me at 1-1. I won both my games, so I am 2-0. Just making sure things are as they should be.
The extra loss
was for using the same counters for 20 years.
(I have fixed it)
Re: No word from the following
Paul,
Ken & I have been in contact, but don't have many coinciding times (due to time zones & toddlers). I'll get in touch with him tonight to see if we can get this in at the last minute. I'll also try to login to SFBOL on the off chance he's lurking about.
-Dan
Damn SFBOL
I get really confused--my counters are always clean and white on SFBOL!
Bill is moving.
Bill is in the process of moving.
In fact he is stopping at my house Thursday on his cross country trek.
I will let him know that you were looking for him and will post for him what his plans are.
Gregg
Bill and Dan
If Bill is moving, that's reason enough to give an extension. I am happy to give extensions if I know what is going on. Same goes for your game, Dan. Let me know what is happening and when you can play and I am happy to accommodate.
Extension for Round 2
My work is taking me out of the country tomorrow afternoon. At some point in the next two days, I will check back here for answers on the three un-played games. If there is no new information at that time, I'll assign the games as appropriate and put up round three. Round three is the last Swiss round. After that there may be a tie breaker round or such a round may not be necessary and the top four will be assigned a position in the tree.
Not gonna happen for me
This weekend is my anniversary and next weekend is Council. As I said earlier score me as a loss for round 2 :), but I appreciate the thought.
Dan v. Ken
We're going to get an hour or two in tonight. That's the best we can do with our conflicting schedules.
Moose smart
At least you had the foresight not to get married on Columbus Day Weekend.
:( well, 'first thing first',
:( well, 'first thing first', as I use to say. Hope you do well at the Council then!
moving
Leslie - I am moving and am in St Louis on my way to San Antonio to move in on Saturday. The cable company has promised to be on site at my apartment on Saturday between 1 and 5. I will send out an email to schedule when I am connected.
Stimpy over Rooster
Hydran managed to get range 1 on Turn 1. When the smoke cleared, the TKE didn't have any torps left & Hydran fighters were gone, but ship unscathed. Nice, quick game..which is good, since our schedules did not match up at all.
ok
updated the two reported. Will put up a tree later this weekend. It wil include a Winner of, Loser of for the match between Bill and Leslie.
Shucks.. Missed by " " That much
Hello gang.. I guess got back into the game just a little too later to get into this game. I'll be around.. maybe the next RUT / RAT, etc
Tom Gondolfi
RUT Update
The Geek and I finished 2 turns last night.
I used the scatter pack and all add rounds. He launched 10 drones. I took 15 int, he took 34. We each lost a drone rack and a dis. I lost a p3 and a p2, he lost 2 p3 and 2p1. We each lost our #2 shield. He took 7 damage from a drone to shield 1, I took 4 wrap damage to each shield. We plan to continue on Tuesday.
RUT Update
Bill and I finished our game tonight.
T3. I ran, tractoring and death-dragging his poor SP shuttle (inert) in passing. Bill dropped a second drone on the board (for a whole 2 drones!). I popped out two shuttles (i29 and i32), along with 4 drones.
T4. I turned in, killed on of the drones, and we exchanged fire. His took down my #6, doing 1 int (APR). My HBs both missed. Bill then turned off, and, at speed 20, laughed at the 6 drones I had on the map. My speed change up to 16 was not going to be sufficient to catch him. So much for my 5 in tractor :(
A nearly perfect game by Bill, a couple of minor mistakes on my part, but the dice gods hated me throughout the entire game.
Strangely enough, I think my biggest mistake was shooting his drone with a P1 on T2. I didn't kill it; it wasn't going to get through my #1, and the extra few internals on Bill might have made a difference.
So, three klingons advance!
So, three klingons advance! That is quite the invasion considering the numbers of players:)
With a username of IKV Sabre.....
"So, three klingons advance! That is quite the invasion considering the numbers of players:)"
This makes me smile :-)
What's up?
When are the round 3 match-ups going to be posted? Or are we still waiting for a game to be played?
Sorry
I thought I posted these already. I see that I have not. They will be up momentarily.
bakija (GRN) vs hardcore (ORI)
Today (Sunday), 3:00pm ET. I get to get tooled by an Orion. Again :-)
bakija (GRN) over hardcore (ORI HHPff)
A nice, quick game vs an always good opponent. I totally stole Brook's Gorn vs Orion plan he used at Council, and it worked here. I don't expect it will ever work again for either of us :-)
Carl was flying the incredibly heavily gunned and power hungry HB, HB, Photon, Fusion, Fusion package.
T1: I plot 16/26 for 20 moves, hold a pair of standard S torps, and put 10 power in tractors. Carl doubles one engine, and moves some sort of 19/26/31 plot, overloading the photon and putting 1 power in tractors. We move up the middle of the map. At about R10, I launch a pair of pseudo torps. We keep closing, me slipping away to get plasma separation. We eventually get to R4, and I have to either put the plasma off his #1 or #6, and as he is moving 31, if I put it off his #6, he can just turn and run without even needing to HET, so I move the plasma off his #1. He shoots 4xP1, OL Photon, DF standard HB. Everything hits, and I take 6 internals. Next impulse, I turn into him, and rather than HETing away, Carl turns in to range 2 to get the other HB shot, skunking my plasma on the map. I check the movement chart to make sure I move next impulse (otherwise, I need to make an unplotted SC), but I do. I fire a couple P1s at Carl's #1, he hits me with a standard HB, doing 9 brutal internals (something like 3xP1 and an F torp). Next impulse I go forward and Carl HETs out to maintain R2. He mocks my on map pseudoes, so figuring the gig is up, I tractor him at R2, figuring I can get to effective 7 to beat 4 batteries and 2 allocated. I get him at effective 6 (12 power) and launch 2xS torp and an F torp (as I'm not centerlined). A couple impulses later, Carl takes 49 internals, is totally mangled, and resigns (well, he actually resigned after I got the tractor link, but I convinced him to play it out, 'cause I wanted to see what the Orion looks like after 80 plasma hits :-)
Again, a nice, quick game. Thanks to Brook for the clever plan, and apologies to Brook for posting the plan to the interweb...
bakija (GRN) over hardcore (ORI HHPff)
A nice, quick game vs an always good opponent. I totally stole Brook's Gorn vs Orion plan he used at Council, and it worked here. I don't expect it will ever work again for either of us :-)
Carl was flying the incredibly heavily gunned and power hungry HB, HB, Photon, Fusion, Fusion package.
T1: I plot 16/26 for 20 moves, hold a pair of standard S torps, and put 10 power in tractors. Carl doubles one engine, and moves some sort of 19/26/31 plot, overloading the photon and putting 1 power in tractors. We move up the middle of the map. At about R10, I launch a pair of pseudo torps. We keep closing, me slipping away to get plasma separation. We eventually get to R4, and I have to either put the plasma off his #1 or #6, and as he is moving 31, if I put it off his #6, he can just turn and run without even needing to HET, so I move the plasma off his #1. He shoots 4xP1, OL Photon, DF standard HB. Everything hits, and I take 6 internals. Next impulse, I turn into him, and rather than HETing away, Carl turns in to range 2 to get the other HB shot, skunking my plasma on the map. I check the movement chart to make sure I move next impulse (otherwise, I need to make an unplotted SC), but I do. I fire a couple P1s at Carl's #1, he hits me with a standard HB, doing 9 brutal internals (something like 3xP1 and an F torp). Next impulse I go forward and Carl HETs out to maintain R2. He mocks my on map pseudoes, so figuring the gig is up, I tractor him at R2, figuring I can get to effective 7 to beat 4 batteries and 2 allocated. I get him at effective 6 (12 power) and launch 2xS torp and an F torp (as I'm not centerlined). A couple impulses later, Carl takes 49 internals, is totally mangled, and resigns (well, he actually resigned after I got the tractor link, but I convinced him to play it out, 'cause I wanted to see what the Orion looks like after 80 plasma hits :-)
Again, a nice, quick game. Thanks to Brook for the clever plan, and apologies to Brook for posting the plan to the interweb...
congrats
Peter, I am always happy to see a gorn beat an orion. It is such a hard fight for the gorn to win, provided both players are good to ace level. My thoughts on this fight of course depends on the orion's package, but orions tend to use hellbores against the gorn thinking that speed and range 2-5 alphas will win the day. I don't like the ept tactic against the orion, because it takes up too much power that can be used for better things. If the orion plays it safe and fires at range 5-8, then the gorn can turn in and persue him with standards armed making it hard for the other player to turn around without hetting. Unfortunately, the orion is the master at this and really loses nothing by doing it. However, if you have a ton in tractor and make him deal with some plasma before he gets to you and takes his shot, then you may snag the bastard. If you can get 50 points of plasma to hit him with a few phasers in concert to follow, should be enough to have the advantage. Especially if it's a rear shield, which it usually is after a het. Don't worry about letting the cat out of the bag either. Orion players, by their sheer nature are usually cocky because they have a ship that can out-everything you, so I'm sure the plan will still work sometimes.
Sir_Hood (KLI) v Akira (RKR)
Scheduled for Monday at 7PM EST
New RAT for Q3?
What, no SFBOL Q3 RAT? I've been looking and watching but no signups and we are WELL into Q3.
Tom
Do you mean Q4?
RATQ3 has been running since August. There isn't a Q4 RAT yet, no. Of late, we have been running about 3x RATs a year, so this isn't too out of the realm of reasonable (i.e. there have been 3x RATs in '09. And a World League.)
There will be a Q4 RAT
I'll be contacting Paul/Jean/Dave to get the Q4 RAT setup within the next week. I'm hoping to get started around Thanksgiving, and then deal with the delays the Holidays always present.
RAT Q4 - YEA!
Ok.. I'll await startup.. yes.. meant Q4.. I"m a little behind this year :D
Tom
Withdraw
Personal issues - like being laid off - force me to withdraw from the tourney.
After flying it a bit, I'm thinking that two HBs are just too energy intensive. So the search continues for the optimal option mounts ...
Leslie
Two HBs are costly if you
Two HBs are costly if you insist on overloading them. The damage increase is so small it is not worth doing it really.
The strength of the WAX is power...
And packages that have to reliably consume that power remove a great chunk of its flexibility.
There's a reason why g1g1 got nerfed, badly. Something cruising around at speed 21-31 (about 18 power total) with 4 HK (22 power total) and 15 unallocated plus batteries was obnoxious.
The reason why the Sniper Pig doesn't suck as bad as it should is because of that power flexibility.
I'm still fond of HFD1, though it could REALLY use a second F torp.
Geek
Sorry to hear you got laid off. GL finding another job.
Tugger vs DaveC
Tugger (Kzinti)
vs
DaveC (LDR)
This Saturday, Oct 31
2pm EDT
11am PDT
RUT result
I beat captainron in a brutal 3 turn slugfest.
Yep
He did
Ron
Sorry to hear that Geek
Hey Leslie, Someone told me that you live in Iowa. If so where? And what do you do? My plant is hiring.
Ron
Sir Hood (KLI) vs Akira (RKR)
We've gotten through nine turns of saber-dancing and plasma ballet with not a lot to show for it. Jason has maneuvered very well and forced me into a corner a couple of times, but fortunately I had enough plasma to fight my way out.
At the end of turn 9 I am in the SE corner facing F, moving in reverse. My shields are 11/19/2/24/19/30. I have an S-torp coming up on 9, and two Fs (plus possible fast-load) on T10. I suffered 4 internals earlier in the game, 2 of which I repaired (p3, Warp as AWR), the other two are Hull and Transporter.
Jason is about 15 hexes NW of me facing F (so my #1 is facing his #4). His shields are 25/15/24/23/7/15. There is an enveloping S three hexes away from him and he is restricted to speed 14 next turn, so it will hit for 44 less phaser damage. Unless he weasels it, but if so that will be his last shuttle.
It has been a race to see whether I can kill off his weasels before he can crush all my shields with disruptors. I'd say it's pretty even so far, still anyone's game.
Tugger beats DaveC
I got greedy and went in close on T2. Should have stayed farther away and cleaned up the 10 drones on the board before doing that. Need more practice in this LDR thing...
Sir Hood (KLI) versus Akira (RKR) update
We are now through 16 turns with no end in sight :). Actually we both have more shield damage than before though I have come out on the short end due to some good dice on Jason's part (he managed 29 pts of damage from R8 w/1xOL + 3xSTD disr + 5 P1, and hit with all four R22 disruptors in a later turn). Of course he had to manuever well to get in position for these shots while avoiding envelopers so it's not just the dice that are good. Forcing him to use his HET bonus is about all the envelopers did for me in the last few turns.
We are currently 20 hexes apart, my down #6 facing his somewhat weakened #1. I am close to the eastern edge of the board equidistant from N and S edges facing A. Jason is just a bit northwest of map center facing B. We are both down to one shuttle. My shields are 3/19/2/24/19/0. Jason's are 24/1/1/17/2/12. Jason has launched a total of 12 drones, one of which was a type IV and between one and three of them were Type-IVs.
Iowa
Yep, living in Ames.
I'm a foreigner here ... currently working on an H1B as a 'computer systems analyst'. Chances are a 'plant' job won't qualify me for a visa.
On the bright side, heading back to Toronto tomorrow, got one, possibly two excellent interviews lined up. The only really sad thing is that one of them is after me because of my archaic skill-set, rather than my bleeding edge stuff.
One can now graduate from ISU in computers, without ever learning COBOL. And one simply cannot find any place in Iowa (ISU, UI, DMACC, etc) that teaches Assembler. Wells Fargo Mortgage is kicking butt right now, and their system is COBOL. The Financial division is hurting, and their system is written in Assembler. And both places are desperate to replace anyone who leaves the primary development teams, but, due to politics and policies, have been unable to do so for quite some time.
That's the "birght side"?
"On the bright side, heading back to Toronto tomorrow"
Kidding, kidding!!
:-)
Sir_Hood v Akira update
The slugfest continues- "slug" in the sense of "slow". We played turns 17-26 today. Jason is doing a bang-up job of avoiding my EPTs while plinking away with long-range disruptors and phasers. As a result my shields are in worse shape than before, I have used up all my CDR capability, and can't seem to keep moving more than two turns in a row because I need the energy to arm torps and reinforce shields :(
Jason did use his last weasel and I have one shuttle left. I'm down 5 power, two batteries, and an F-torp while Jason has suffered no internals yet. I've had plenty of opportunities to fire on weak shields but never seem to be able to do quite enough to penetrate. Meanwhile I have made several maneuver errors resulting in a bunch of internals that I really could have done without.
Situation at the end of turn 26:
We are 11 hexes apart, I am in the East-central area of the map facing E. Jason is Southwest of me facing F. I launched an EPT on impulse 32 that Jason is well-positioned to run out (as usual). I have an F-torp ready and potential fast-load on 27. My shields are 8/5/2/24/19/0, Jason's are 17/1/1/16/2/12. I have taken 26 internals so far and expect to see more before this is all over. God knows when that will be! We plan to resume next Monday at 7PM EST.
Hang in there Mike!
Many of us here know about the challenge of flying against that crafty Aussie bastard.
He's out of shuttles, so that's a big relief for you.
Don't do what I did when I had a chance to beat him - I "failed a morale check" (in gamer terms) and lost my patience.
Keep your cool and beat that Gold Hat-holding Champion!
-DC
Thanks Dave!
Crafty he is. I'll keep plugging away.
The irony
This game would have been called at Origins about 20 turns ago.
Ironically, I don't know that that is actually ironic.
It would have been called at Origins as the game needs to have a reasonable time limit if people are going to get multiple games in per day. SFBOL, not so much, but I don't know how enthusiastic I am at 15 hour games either...
The funny thing about this
The funny thing about this game is that it could have been over Turn 2!!
Turn 1 went very well for me, after flying through two Pseudos I managed to finish the turn at range 4 oblique, On Turn 2 Mike parked (it really was pretty much his only viable option the way T1 finished), I assumed a huge brick on his #6 to block the range 4 alpha so tried to manouver to find a different shield, eventually managed to get a range 8 shot on his #2 only to find the brick there!!! Mike baffled me, if I had fired the alpha on impulse 1 of Turn 2 things would have been very grim for the Romulan. Doh!
After this initial exchange Mike began a consistant Enveloper strategy, during Turns 2-8 I managed to get three Overload strikes for the cost of two Wild Weasels, we both lost about three shields in this process. Since then I've been firing standards and running from the Envelopers, in most cases they have been launched at long range to stop me getting to O/L range but this has also made it relatively easy for me to run them out, and since my long range Standards + Phasers are doing slightly more than the Rom long range phasers the option to fly through 60 (or 44) just doesn't seem a great move.
Interestingly I think Mike's patience has cost him, after Turn 8 I would have said the game was at best 50/50 for the Klingon, in the 18 Turns since then the long range Envelopers have only achieved one WW destroyed and 2 points of shield damage! Where as the Disruptors have scored at least 30 points of damage to the Romulan ship even after reinforcement, this constant long range fire is starting to add up and I would say that the Klingon now has a clear advantage as a result of these turns.
I think most people think that if a game goes 26 turns something must be seriously wrong but sometimes games just play out in a strange way. I still remember that slug fest against Peter B's Gorn, that game had plenty of twists and turns and was very enjoyable even though it went 20 Turns!
-Jason G
That's it Dave...
Offer tactical advice while the game is still going ;)
That's right!
We commoners need to band together to resist the oppression of the Gold-Hat-Wearing Bourgeois elites!
Rise up and fight the power!
And I hope you all voted today too!
If a black fly in chardonnay...
is ironic. Then surely anything is !
Watch out Jason...
sounds like a horde of commoners bearing pitchforks and torches is headed your way. Bar the gate! Ready the boiling oil!
I wear a green hat now
Does that mean anything?
Sir Hood defeats Akira
Nice quick game, no messin' around :)
Seriously, we picked the game up on T27 and it ended early on T28. I was in a decent position T27, with a fresh EPT for Jason to run from imp 32 of T26 plus new ones available on 28 and 29. Only problem was getting him cornered, which meant claiming the center of the board. I manage to do so on 27 but take more internals from a R8 exchange (I actually did some pretty decent internals to him, but not enough), and Jason runs out the torp. But now he's cornered! So on T28 I charge in. He turns into me, I launch an eneveloper. I have a WW hot, planning to decel if necessary and pop it before he gets to OL range. I check the movement chart and misread it, thinking I don't have time to stop before he gets to range 8. So we continue, and then I realize I actually DID have time to stop. However it was too late. Jason get to R8, does 27 to my effectively nonexistant front shield, killing both S-torps. I concede.
Jason did a great job this game of being patient in the early and middle game, then getting aggressive once I was past the point of being able to equalize things with a single EPT. I kept expecting him to OL disruptors but he didn't, and eventually all the long-range plinking did me in. Great game Jason!
Moose
Moose, are you available any weeknight after about 8pm PST? Probably not, since you are East Coast. I may be able to do a Sunday evening earlier than that. My sfbonline subscription expires next week, not sure I'm going to renew, so hopefully we can get this in. Let me know what times work for you.
Round 3
Deadline has passed. There are 4 games outstanding. Also, there look to be (if those 4 games are completed) a lot of 2-1. Right now, I see two options.
1. Expand the Tree to 3 rounds and add all the 2-1s (if those 4 games get played).
2. Stop the current swiss round here and play a single tie-breaker round with the four current 2-1 players to feed into a 2 round final.
#2 was the original plan and I will keep to it if I do not here from relevant four unplayed games this weekend.
If the relevant games do reply and plan on finishing soon, I'll tree up 8 for the finals instead of 4, since it means an extra round either way (a tie-breaker round followed by a 2 round final, or just a 3-round final).
Round 3
Any way you want to do it is fine with me Paul.
Marcus and I have been missing each other for a couple weeks and we're both out of town for the weekend, So looks like next week some time at the earliest for us. If you want to keep things moving, I'm ok with it. If not, we will try to make it happen next week sometime
I'm ok with either plan as
I'm ok with either plan as well.