This site hosts discussion and news about Star Fleet Battles and other Star Trek universe games, free of the censorship on the ADB BBS.
We've just recently discussed 'Hard Hits' in another thread. It seems several of us use different variations on this them to speed up damage allocation, which it does dramatically.
I've talked with others here that have experimented with the movement chart as well to speed up the impulses in the turn using various methods, again they claim it dramatically speeds up the game without losing any of the flavor.
So I thought it would be a good idea to have a thread where everyone chimes in with methods they've used to speed the game up. Chime in with your ways and what the results were so other could benefit. I'm always interested to here others experiences with the game. SFB is a great game, but anything to speed up different aspects of the game without losing the flavor are a bonus. Let's face it, it isn't the speediest game on the market. I love slow moving tactical games...but not 'that' slow moving.
If anyone needs a recap of 'hard hits' sound off.
So what have you done to speed the game up and how well did it work?