Don Miller's FASA Conversion - With my new Add-ons!

FASA Conversions

This is guidelines to convert a FASA design to a SFB design.
These are *very* rough, feel free to change or modify what you like.

First determine the tech level of the ship.
This should be obvious, but you can base it on the "Year in Service" listed
on the FASA sheet, as follows:

FASA Date 1/50 1/88 1/98 2/12 2/17 2/22 2/39 2/75 3/03
Tech Level -1X 0Xe 0Xs 0Xl 1X 2Xe 2Xs 2Xl 3X
Multipler "T" -1 -.5 0 .5 1 1.5 2.0 2.5 3.0
Battery Capacity 1/2 1 1 2 3 4 5 6 7
Offensive Phaser Laser Ph-2 Ph-1 Ph-1 Ph-5 Ph-6 Ph-6 Ph-6 Ph-7
Defensive Phaser Laser Ph-0 Ph-3 Ph-3 Ph-1 Ph-5 Ph-5 Ph-5 Ph-6

The Multiplier "T" is used for some of the system conversions.

The following chart shows what you divide the FASA system by to get how many
SFB boxes the SSD has.
For example, to get number of Bridge boxes, divide the Superstructure by 10.
(you can round up or down depending on the size of the vessel)
To get number of Emer boxes, divide Superstructure by 10 then subtract 1.
Sometimes two systems are listed with a + between them. You calculate each
then add the result. For example, if a Fed has 120 Crew and 60 Troops, the
SSD version would have 120/40 + 60/6 = 13 Boarding Parties.
See the bottom of the chart for what the "*1X", "*+T" notations mean.

SFB SYSTEM FASA SYSTEM FED KLI ROM GOR ORI
Bridge Superstructure /10 /10 /8 /10 /10
Emer Superstructure /10-1 /10-1 /8-1 /10-2 /10-2
AuxCon Total Power /20 /20 /20 /15 /20
Flag * Superstructure /10-1 /10-2 /8-1 /10-2 /10-2
Scty Crew,Troops NA,/200 /200,NA NA,/100 /300,NA NA,/100
Sky *1X Superstructure /10-1 NA /8-2 /10-2 /10-2
Battle *2X Superstructure /10-1 /10-1 NA /10-1 NA
Comp Computer Type /1-5 /1-6 /1-4 NA NA
Crew Crew /10 /10 /10 /8 /10
BrdPrt Crew,Troops /40+/6 /33+/4 /40+/6 /30+/3 /40+/5
Deck Shuttlecraft /2 /2-2 /2 /2-2 /2-1
Pass Passengers /10 /10 /10 /10 /10
CO *+T Superstructure /10-2 /10-2 /8-2 /10-3 /10-1
SO *+T Superstructure /10-4 /10-5 /8-4 /10-5 /10-3
SpecSen *xT+.5 Superstructure /10 /20 /10 /20 /15
SpecScan*xT+.5 Superstructure /25 /50 /25 /40 /35
SpecComm*xT+.5 Superstructure /40 /80 /35 /70 /55
Sensor Superstructure /3+1 /4+1 /3+1 /4+1 /4+1
Scanner Superstructure /3+1 /4+1 /3+1 /4+1 /4+1
DamCon Superstructure /3+1 /3+1 /3+1 /2 /3+2
ExcDam Superstructure /3+1 /3+1 /3+1 /2+1 /3
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /5 /3 /4 /2 NA
Cargo Cargo Units /50 /50 /50 /50 /20
Repair * Cargo Units /50 /50 /50 /50 /50
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /10 /10 /10 /8 /8
Lab Superstructure /2 /5 /3 /5 /5
Probe Superstructure /16 /35 /20 /40 /30
Shuttle Shuttlecraft /2 /2 /2 /1 /2
Hold *xT Shuttlecraft /2 /2 /2 /2 /1
Const * Cargo Units /400 /200 /500 /300 /100
Barr * Troops /70 /50 /60 /40 /100
Quar * Passengers /100 NA /100 NA /200
NWO *+T Superstructure /6 /7 /5 /7 /4
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /12,NA /6,NA NA,/10 /10,NA NA,NA
AWR *xT+.5 Imp,Warp NA,/10 NA,/18 NA,/10 NA,/10 NA,NA
Btty Total Power /10 /10 /10 /10 /10
PO *+T Total Power /20 /20 /20 /25 /15

* Optional (not on every SSD)
*1X 1X or higher only
*2X 2X or higher only
*+T +1 box per tech level over 0X
*xT Multiply result by T
*xT+.5 Multiply result by (T + .5)
*xT+1 Multiply result by (T + 1)
*x2T+2 Multiply result by 2*(T + 1)

Weapons:

For each weapon, take the number of weapon type and multiply by the number
listed below. That is number of "Offensive Phasers" (listed all the way
at the top of this sheet) you have. You may alternatively have some of
the phasers converted to twice the number of "Defensive Phasers".
For example, if you're a 1X Fed ship with 8 FH-11's, you have 16 PH-5's.
See the bottom of this section for arcs.
After converting phasers and torps, you might want to throw some drone racks
on Fed, Kli, and Ori ships if desired, and perhaps PL-D's on Rom and Gor.

Federation:

Phaser Type FL-1 FL-2 FL-3 FL-4 FL-5 FL-6 FH-1 FH-2 FH-3 FH-4 FH-5
Phaser Mult x0.5 x0.5 x1 x1 x1.5 x1.5 x0.5 x0.5 x1 x0.5 x1

Phaser Type FH-6 FH-7 FH-8 FH-9 FH-10 FH-11 FH-12 FH-13 FH-14 FH-15
Phaser Mult x0.5 x1 x1 x1.5 x1.5 x2 x1.5 x2 x3 x4

Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Torp Type FAC-1 FAC-2 FAC-3 FP-1 FP-2 FP-3 FP-4 FP-5 FP-6 FP-7
Torp Mult x1 x1.5 x2 x1 x1 x1 x2 x1.5 x1.5 x1

Torp Type FP-8 FP-9 FP-10
Torp Mult x1 x1.5 x2

Feds may use PH-G's at 0Xs, each costs 3/2 of a PH-1.
Feds may use PH-D's at 0Xl, each costs 3/2 of a PH-1.

Klingon:

Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5

Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5
Phaser Mult x1 x2 x1 x1.75 x1.75

Klingons almost always use Disruptors as their phaser weapon, but you can
use Phasers instead if desired. So, if you have 6 KD-8's, your ship would
have 9 (numbered) disruptors. If the ship is very large you can replace
2 phasers with a single SFG if desired.

Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1

Klingons can use either Photons or Plasmas as their torpedo type. Plasma's
are type Type-G/L, but instead PL-S can be used at 3/2 cost and PL-M can be
used at double cost. Typically KP's are Photons and KRP's are Plasmas.
If the ship is very large you can replace one or two of them with Hellbore.

Romulan:

Phaser Type RB-1 RB-2 RB-3 RB-4 RB-5 RB-6 RB-7 RB-8 RB-9 RB-10
Phaser Mult x1 x1 x0.5 x1 x1 x1 x1 x1 x2 x1.5

Romulans can use either Phasers, Disruptors, or Romulan Beams of the same
type as the typical Phaser type of that tech level. PH-M's or RB-M's can
be used instead at 0Xl or 1X at double cost.

Torp Type RP-1 RP-2 RP-3 RPL-1 RPL-2 RPL-3
Torp Mult x0.66 x1 x1.33 x2 x2.25 x2.5

Romulans can use either Photons or Plasmas. PL-S/M costs 1.5 normal, PL-R
costs double normal.

Romulans may also mount Maulers or Mine Racks on occasion.

Gorn:

Phaser Type GBL-1 GBL-2 GBL-3 GBL-4 GBL-5 GBL-6 GBL-7 GBL-8
Phaser Mult x1 x1 x0.66 x1 x1 x1.5 x1 x1.25

Gorn use Phasers or Blasters. PH-M can be used at double cost.

Torp Type GP-1 GP-2 GP-3 GP-4
Torp Mult x0.5 x1 x1 x2

Gorn use Plasmas, Gorn Torpedoes, or (very rarely) Photons. PL-S/M costs
1.5 normal, PL-R costs double normal.

Orion:

Phaser Type OD-1 OD-2 OD-3 OD-4 OD-5
Phaser Mult x0.5 x0.5 x0.66 x1 x1

Orions use Disruptors or Phasers.

Orions use Option Mounts as torpedoes, which are not given in FASA.
I usually throw on 2-6 Option Mounts depending on the size of the ship.

Arcs:

FASA Arc: f f/p f/s a a/p a/s f/p/s a/p/s
SFB Arc (narrow) FA LF+L RF+R RA L+LR R+RR FH RH
SFB Arc (wide) FH LP RP RH LPR RPR FX RX
SFB Arc (v.wide) FX RF+LS LF+RS RX RR+LS LR+RS LP+RP LPR+RPR

Phasers are wide, Torpedoes are narrow at 0X.
Phasers are v.wide, Torpedoes are wide at 1X-2X.

Other Data:

SFB Move Cost = (FASA Move Cost)/4.

Size Class/Turn Mode: After you're done the SSD, add up the number of
internals and reference the table below. It lists the Size Class of
the ship and how many impulse boxes you need to have a given turn mode.
For example, if you have 100 internals and 4 impulse, you would be size
class 3 and have a turn mode of D. (you need 6 impulse for turn mode C)
I have a much more detailed version of this table which I will present
when I convert the FASA Construction Manual.

# Impulse boxes needed for turn mode
# Internals Size Class AA A B C D E F G H I J
0-25 5 2 1 0 - - - - - - - -
26-75 4 12 4 2 1 0 - - - - - -
76-225 3 72 24 12 6 2 1 0 - - - -
226-675 2 - 96 48 24 8 4 2 1 0 - -
676-2025 1 - - 288 144 48 24 12 6 2 1 0

OK, that's about it. I may have left some things out, but this is basically
what I was doing when I did FASA conversions.

Don Miller
dsm131@psu.edu

Hassans Frax Britanians

Hassans Frax Britanians Canadi'ens Barbarians

Box Type

SFB SYSTEM FASA SYSTEM HAS FRX BRI CAN BAR
Bridge Superstructure /10 /8 /6 /8 /8
Emer Superstructure /10 /12-1 /15-1 /8-1 /10-1
AuxCon Total Power /10 /20 /14 /20 /16
Flag * Superstructure /10-1 /10-2 /6 /10 /10-1
Scty Crew,Troops 150,/0 /250,NA NA,/100 /250,NA /120,/120
Sky *1X Superstructure /10-1 /10-1 /6-1 /10-1 /6
Battle *2X Superstructure /10 /8-1 NA /8-1 /8
Comp Computer Type /1-4 /1-6 /1-8 /1-5 /1-8
Crew Crew /10 /10 /10 /9 /10
BrdPrt Crew,Troops /0+/30 /32+/35 /35+/12 /30+/3 /30+/20
Deck Shuttlecraft /2-1 /2-2 /1 /1 /1
Pass Passengers /10 /10 /8 /5 /4
CO *+T Superstructure /10-1 /10 /6 /8-3 /6
SO *+T Superstructure /10-2 /10 /6-2 /9 /6
SpecSen *xT+.5 Superstructure /20 /15 /6 /10 /8
SpecScan*xT+.5 Superstructure /8 /40 /35 /15 /10
SpecComm*xT+.5 Superstructure /8 /40 /40 /20 /15
Sensor Superstructure /3+1 /3+1 /3+1 /3+1 /3+1
Scanner Superstructure /3+1 /3+1 /3+1 /3+1 /3+1
DamCon Superstructure /3+1 /3+2 /2+2 /2 /3+4
ExcDam Superstructure /3+1 /3+2 /2+2 /2+4 /2
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /1 (-3) /3 /3 /3 /4
Cargo Cargo Units /40 /50 /30 /45 /20
Repair * Cargo Units /20 /40 /45 /25 /35
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /10 /5 /5 /8 /6
Lab Superstructure /3 /3 /6 /2 /6
Probe Superstructure /18 /25 /30 /16 /20
Shuttle Shuttlecraft /1 (-1) /2 /1 /1 /2
Hold *xT Shuttlecraft /2 /2 /1 /2 /1
Const * Cargo Units /250 /160 /750 /250 /60
Barr * Troops /30 /50 /30 /35 /50
Quar * Passengers /60 /20 /80 /25 /25
NWO *+T Superstructure /7 /4 /3 /6 /2
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /3,NA /3,NA /3,NA /10,NA /2,NA
AWR *xT+.5 Imp,Warp NA,/12 NA,/12 NA,/6 NA,/10 /20,/4
Btty Total Power /3 /8 /3 /8 /5
PO *+T Total Power /15 /8 /20 /25 /10

Hassan Railgun Type

HSRG-1 HSRG-2 HSRG-3 HSRG-4 HSRG-5 HSRG-6 HSRG-7 HSRG-8

x0.66 x0.75 x1 x1 x1 x0.75 x1.25 x1.5

HSRG-9

x2

Hassans use all Railgun Types for their Primary.

Hassan Heavy Weapons

HSAC-1 HSAC-2 HSAC-3 HSP-1 HSP-2 HSP-3 HSP-4 HSPL-1 HSPL-2
x0.66 x1.25 x1 x0.66 x1 x1 x1.5 x2.25 x2.5

HSPL-3 HSPL-4 HSN-1 HSN-2 HSI-1 HSI-2 HSI-3 HSSC-1 HSSC-2
x3.5 x0.5 x0.4 x1.25 x1 x1.25 x2 x0.66 x1

HSSC-3
x2

Hassans use any Heavy Weapon, typically the one that matches their Heavy Weapon Type.

Frax Beam Weapons

Phaser Type KD-1 KD-2 KD-3 KD-4 KD-5 KD-6 KD-7 KD-8 KD-9 KD-10
Phaser Mult x0.75 x0.75 x1 x0.75 x0.75 x1.25 x1.5 x1.5 x1 x0.5

Phaser Type KD-11 KD-12 KD-13 KD-14 KDR-5 FRD-1 FRD-2 FRD-3 FRD-4 FRD-5
Phaser Mult x1 x2 x1 x1.75 x1.75 x0.4 x0.75 x1.25 x1.5 x2

Use either Phasers or Disruptors, and two of them can be replaced with a single SFG.

Torp Type KP-1 KP-2 KP-3 KP-4 KP-5 KP-6 KRP-7 KRP-8 KRP-9 KRP-10 FXP-1 FXP-2 FXP-3 AXT-1 AXT-2
Torp Mult x1 x1.5 x2 x1 x1 x1 x1 x1 x1 x1 x0.66 x0.75 x1.5 x2 x2.5

Britanian Beam Weapons

BRD-1 BRD-2 BRD-3 BRD-4 BRD-5 BRD-6 BRD-7 BRD-8 BRD-9
x0.75 x0.85 x1 x1.25 x0.85 x1.5 x1 x1.75 x2

Britanians can use either Phasers or Disruptors

Canadi'en Beam Weapons

CAND-1 CAND-2 CAND-3 CAND-4 CAND-4k CAND-4x CAND-5 CAND-6
x0.66 x0.75 x0.75 x0.85 x1.25 x1.6 x1 x1.25

CAND-7 CAND-8 CAND-9 CAND-10 CAND-11 CAND-12
x1.25 x1.5 x1.5 x1.75 x1.75 x2.5

Canadi'ens use Phasers or Disruptors.

Canadi'en Heavy Weapons

CPL-1 CPL-2 CPL-2a CPL-3 CPL-4
x1.5 x1.5 x1.5 x2.25 x2.6

Canadi'ens use Plasma.

Barbarian Phasers

BARH-1 BARH-2 BARH-3 BARH-4 BARH-5 BARH-6
x1.25 x1.5 x1.5 x1.25 x1.5 x2

Barbarians use Phasers.

Opt Mounts OPT-1 OPT-2 OPT-3

Opt Mounts

OPT-1 OPT-2 OPT-3 OPT-4 OPT-5 OPT-6 OPT-7 OPT-8 OPT-9
x0.5 x1 x1 x1.5 x2.5 x3 x4 x6 x8

Use regular opts, and sometimes opt-ws and opt-ds.

Part II: The SFB Races (Non-Simulator)

SFB SYSTEM FASA SYSTEM KZI LYR HYD ISC VUD
Bridge Superstructure /5 /6 /5 /7 /10
Emer Superstructure /10-1 /10-2 /9 /9 /10
AuxCon Total Power /15 /12 /12 /16 /16
Flag * Superstructure /5 /10-1 /9 /10 /10
Scty Crew,Troops 200,/250 /100,NA NA,/50 /100,NA 50,/150
Sky *1X Superstructure /10-1 /10 /8 /10 /10
Battle *2X Superstructure /10-1 /10-1 /9 /10 /12
Comp Computer Type /1-5 /1-4 /1-4 /1-8 /1-16
Crew Crew /10 /10 /10 /8 /10
BrdPrt Crew,Troops /40+/4 /38+/4 /35+/6 /35+/7 /48+/6
Deck Shuttlecraft /1 /1 /1+4 /1-1 /1
Pass Passengers /10 /10 /10 /10 /10
CO *+T Superstructure /10-1 /10-2 /8 /8 /10
SO *+T Superstructure /10-1 /10-2 /8-1 /6 /10-2
SpecSen *xT+.5 Superstructure /3 /5 /6 /4 /4
SpecScan*xT+.5 Superstructure /8 /9 /10 /8 /14
SpecComm*xT+.5 Superstructure /10 /15 /15 /8 /25
Sensor Superstructure /3+3 /3+1 /3+1 /3+3 /3+1
Scanner Superstructure /3+3 /3+1 /3+1 /3+3 /3+1
DamCon Superstructure /3+2 /4 /3+2 /3+3 /3+2
ExcDam Superstructure /3+3 /4 /3+2 /3+3 /3+2
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /3 /4 /5 /2 /3
Cargo Cargo Units /40 /25 /30 /40 /40
Repair * Cargo Units /50 /30 /40 /20 /20
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /6 /5 /3 /5 /5
Lab Superstructure /3 /6 /4 /4 /8
Probe Superstructure /14 /25 /25 /18 /25
Shuttle Shuttlecraft /1 /2 /2 /1 /2
Hold *xT Shuttlecraft /1 /1 /1 /1 /2
Const * Cargo Units /250 /150 /320 /450 /350
Barr * Troops /20 /20 /35 /25 /25
Quar * Passengers /10 /15 /30 /10 /90
NWO *+T Superstructure /3 /5 /4 /4 /5
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /8,/12 /2,NA NA,/10 /10,/20 /2,NA
AWR *xT+.5 Imp,Warp NA,/8 /2,/20 NA,/9 /8,/6 /4,/20
Btty Total Power /7 /12 /10 /10 /9
PO *+T Total Power /10 /8 /25 /10 /8

Kzinti Beam Weapons

KZL-1 KZL-2 KZL-3 KZL-4 KZL-5 KZL-6
x0.25 x0.4 x0.5 x0.66 x1 x1.25

KZH-1 KZH-2 KZH-3 KZH-4 KZH-5 KZH-6 KZH-7 KZH-8 KZH-9
x0.4 x0.5 x1 x1.25 x1.33 x0.75 x1.25 x1.5 x2

KZD-1 KZD-2 KZD-3 KZD-4 KZD-5 KZD-6
x0.4 x0.5 x0.66 x1 x1.25 x1.5

Kzinti use Lasers, Phasers, and Disruptors.

Kzinti Heavy Weapons

KZDS-1 KZDS-2 KZDS-3 KZDS-4 KZDS-5 KZDS-6 KZDF-1 KZDF-2
x0.5 x1 x1 x1 x1.5 x2 x0.5 x0.75

KZDF-3 KZDF-4
x1 x2

Kzinti use Drones and Photons.

Lyran Beam Weapons

LD-1 LD-2 LD-3 LD-4 LD-5 LD-6 LD-7 LD-8 LD-9 LD-10
x0.4 x0.5 x0.66 x0.85 x1.25 x1.33 x1.25 x1.5 x0.75 x1

LD-11 LD-12
x0.75 x1.75

Lyrans use Phasers or Disruptors.

ESGs

ESG-1 ESG-2 ESG-3 ESG-4 ESG-5 ESG-6
x0.5 x0.66 x1 x1 x2 x3

This one is an almost straightforward process.

Hydran Beam Weapons

HL-1 HL-2 HL-3
x0.33 x0.5 x0.66

HH-1 HH-2 HH-3 HH-4 HH-5 HH-6 HH-7
x0.5 x0.66 x0.75 x0.66 x1.25 x0.85 x1.5

Hydrans use Lasers or Phasers, maybe experiment with giving them mostly Fusion Beams as Beam Weapons.

Hydran Nova Cannons

HNC-1 HNC-2
x1 x1.5

Hydran Fusion Beams

HFB-1 HFB-2 HFB-3 HFB-4 HFB-5
x0.75 x1 x1.5 x2 x2.5

Hydran Hellbores

HHB-1 HHB-2 HHB-3
x1 x1.5 x2

ISC Phasers

ISH-1 ISH-2 ISH-3 ISH-4 ISH-5 ISH-6 ISH-7 ISH-8 ISH-9 ISH-10
x0.5 x0.85 x1.25 x0.75 x1.66 x1.5 x1.5 x1.75 x1.75 x2

ISC Use either regular or Far Side Phasers.

ISC Plasma

ISPL-1 ISPL-2 ISPL-3 ISPL-4 ISPL-5
x1 x1.5 x2 x3 x2.66

ISC PPDs

PPD-1 PPD-2 PPD-3 PPD-4
x0.75 x1.5 x2 x2

Part 3: the Other Simulator Races!

Sharkhunter Qari Flivver Triaxian Deltan

SFB SYSTEM FASA SYSTEM SKH QAR FLV TRX DEL
Bridge Superstructure /8 /10 /12 /6 /10
Emer Superstructure /10-1 /10-1 /10 /10 /10
AuxCon Total Power /20 /20 /20 /15 /20
Flag * Superstructure /8 /10 /14-1 /10-1 /9
Scty Crew,Troops 100,/150 /100,350 100,/NA /100,/50 150,/400
Sky *1X Superstructure /8-1 /12 /16 /10 /10-1
Battle *2X Superstructure /10-1 /10 /14 /8 /7
Comp Computer Type /1-6 /1-4 /1-3 /1-4 /1-5
Crew Crew /8 /16 /14 /10 /10
BrdPrt Crew,Troops /40+/5 /40+/4 /40+/6 /30+/4 /38+/8
Deck Shuttlecraft /1 /2 /2-1 /1+2 /2
Pass Passengers /10 /10 /10 /10 /10
CO *+T Superstructure /10 /10-1 /20 /10 /10-1
SO *+T Superstructure /10-1 /10 /20 /10-1 /10-2
SpecSen *xT+.5 Superstructure /8 /12 /14 /10 /14
SpecScan*xT+.5 Superstructure /12 /16 /14 /12 /12
SpecComm*xT+.5 Superstructure /16 /20 /18 /22 /25
Sensor Superstructure /3+1 /3+1 /4+1 /3+1 /3+1
Scanner Superstructure /3+1 /3+1 /4+1 /3+1 /3+1
DamCon Superstructure /3+2 /3 /4+1 /2 /3+1
ExcDam Superstructure /3+2 /3 /4+1 /2+3 /3+1
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /2 /3 /5 /3 /4
Cargo Cargo Units /20 /30 /40 /50 /40
Repair * Cargo Units /30 /40 /50 /30 /60
Tran Standard,Combat /1+/1 /1+/1 /1+/1 /1+/1 /1+/1
Trac Superstructure /8 /9 /14 /3 /8
Lab Superstructure /3 /6 /7 /4 /5
Probe Superstructure /12 /22 /22 /10 /25
Shuttle Shuttlecraft /1 /2 /2 /1+3 /2
Hold *xT Shuttlecraft /1+2 /2 /2 /1+6 /1
Const * Cargo Units /300 /450 /500 /260 /250
Barr * Troops /40 /40 /80 /30 /35
Quar * Passengers /60 /90 /75 /45 /150
NWO *+T Superstructure /4 /6 /5 /4 /4
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /8,/14 /1+1,NA /1,NA /2,/10 NA,NA
AWR *xT+.5 Imp,Warp NA,/6 NA,/10 NA,/16 /2,/10 NA,/3
Btty Total Power /10 /10 /10 /10 /10
PO *+T Total Power /14 /20 /25 /18 /20

Sharkhunter Beam Weapons

SKH-1 SKH-2 SKH-3 SKH-4 SKH-5 SKH-6 SKH-7 SKH-8
x0.66 x0.75 x0.85 x0.66 x1 x1.25 x1.75 x2

Sharkhunters use Phasers.

Sharkhunter Bomb Throwers

SHKHBT-1 SHKHBT-2
x1 x1.5

Sharkhunter Chaff Launchers

SHKHCL-1 SHKHCL-2
x1 x2

Sharkhunter Plasma Torpedoes

SHKHPL-1 SHKHPL-2 SHKHPL-3 SHKHPL-4 SHKHPL-5
x1.25 x2.5 x1.5 x2 x4.5

Qari Beam Weapons

QL-1 QL-2 QL-3 QH-1 QH-2 QH-2a QH-3 QH-3a QH-4 QH-5
x0.5 x0.66 x0.9 x1 x1 x1.25 x1 x1 x1 x1.25

QH-5a QH-6
x1.5 x1

Qari use Lasers and Phasers.

Qari Kinetic Cannons

QKC-1 QKC-2 QKC-3 QKC-4 QKC-5 QKC-6 QKC-7 QKC-8
x1.5 x2 x2 x2 x2.5 x3 x4 x8

Part IV: TNG Races Cardassian

Part IV: TNG Races

Cardassian Bajoran Ferengi Breen Dominion

SFB SYSTEM FASA SYSTEM CAR BAJ FER BRE DOM
Bridge Superstructure /10 /10 /8 /10 /8
Emer Superstructure /10 /10-1 /8-1 /10-1 /10-1
AuxCon Total Power /20 /20 /20 /14 /20
Flag * Superstructure /10-1 /10-1 /8 /10 /6
Scty Crew,Troops 150,/NA NA/90 NA,/60 /150,NA NA,/100
Sky *1X Superstructure /10 /10-1 /8-1 /10-1 /8
Battle *2X Superstructure /10 /10 /10-1 NA /8
Comp Computer Type /1-6 /1-4 /1-5 /1-5 /1-8
Crew Crew /10 /10 /10 /8 /8
BrdPrt Crew,Troops /35+/4 /32+/4 /35+/5 /32+/4 /30+/5
Deck Shuttlecraft /2 /2-1 /2+2 /2 /2+4
Pass Passengers /12 /10 /8 /12 /14
CO *+T Superstructure /10-4 /10-1 /8 /10-1 /10-1
SO *+T Superstructure /10-3 /10-2 /8-1 /10-2 /10-1
SpecSen *xT+.5 Superstructure /10 /16 /10 /8 /10
SpecScan*xT+.5 Superstructure /15 /18 /20 /14 /14
SpecComm*xT+.5 Superstructure /15 /25 /25 /25 /14
Sensor Superstructure /3+1 /4+1 /2+1 /2+1 /3+1
Scanner Superstructure /3+1 /4+1 /2+1 /2+1 /3+1
DamCon Superstructure /3+1 /3+1 /3+1 /2 /2+4
ExcDam Superstructure /3+1 /3+2 /3+2 /2+1 /2+6
Hull Superstructure /1 /1 /1 /1 /1
Armor * Superstructure /4 /4 /5 /3 /2
Cargo Cargo Units /40 /50 /40 /50 /40
Repair * Cargo Units /60 /50 /50 /40 /40
Tran Standard,Combat /1+/1 /1+/1 /1+/1+1 /1+x2 /1+x2
Trac Superstructure /10 /8 /7 /8 /6
Lab Superstructure /2 /3 /3 /4 /4
Probe Superstructure /16 /22 /26 /13 /25
Shuttle Shuttlecraft /2 /2 /1 /2 /1
Hold *xT Shuttlecraft /1 /2 /2 /2 x2
Const * Cargo Units /350 /250 /200 /100 /225
Barr * Troops /75 /40 /65 /50 /40
Quar * Passengers /90 /75 /50 /60 /75
NWO *+T Superstructure /7 /4 /4 /5 /2
Shields *x2T+2 Max Shields /1 /1 /1 /1 /1
Warp Max Warp Power /1 /1 /1 /1 /1
Imp Max Imp Power /1 /1 /1 /1 /1
APR *xT+.5 Imp,Warp /8,NA /2,NA /4,/10 /8,NA /8,NA
AWR *xT+.5 Imp,Warp NA,/8 NA,/20 /4,/10 NA,/10 NA,/8
Btty Total Power /6 /4 /10 /9 /8
PO *+T Total Power /14 /15 /16 /15 /9

Cardassian Beam Weapons

CH-1 CH-2 CH-3 CH-4 CH-5 CH-6 CH-7 CH-8 CH-9 CH-10
x0.66 x0.75 x1.25 x1.66 x1.25 x1.25 x1 x1.75 x1.66 x3

CSWD-1 CSWD-2 CSWD-3 CSWD-4 CSWD-5 CSWD-6 CSWD-7
x0.66 x1.5 x1 x1.5 x1.66 x1.75 x2.25

CSWD-8 CSWD-9 CSWD-10 CSWD-11
x2.25 x3.5 x4.5 x5

CDWC-1 CDWC-2 CDWC-3 CDWC-4
x1 x1.5 x2.5 x4

Cardassians use Phasers, Disruptors, Spiral-Wave Disruptors, or Compression Beams.

Cardassian Heavy Weapons

CP-1 CP-2 CP-3 CP-4
x0.5 x1 x1.5 x2

Cardassians use Photon Torpedoes and Cardassian Energy Torpedoes.

TFD Era Weapons UCC-1 UCC-2

TFD Era Weapons

UCC-1 UCC-2 UCC-3 UCC-4 UCC-5 UCC-6 UCC-7 UCC-8 UCC-9
x1.5 x4 x3.5 x8 x9 x12 x10.5 x12.75 x14.25

UCHD-1 UCHD-2 UCHD-3 UCHD-4 UCHD-5
x2 x2.5 x3 x5 x5.25

UFG Era Weapons

UFGCC-1 UFGCC-2 UFGCC-3 UFGCC-4 UFGCC-5 UFGCC-6
x1.5 x6 x13 x16 x26 x30

UFGSD-1 UFGSD-2 UFGSD-3 UFGSD-4 UFGSD-5
x4 x6 x22 x40 x60

UFGH-1 UFGH-2 UFGH-3
x7 x14 x90

UFGCHR-1 UFGCHR-2 UFGCHR-3 UFGCHR-4
x3 x4.5 x6 x8

UFGT-1 UFGT-2 UFGT-3
x14 x20 x40

Seltorians

Brdg Superstructure /10+2
Emer Superstructure /10+2
Aux Total Power /20+2
Flag Superstructure /10+2
CO Total Power /20
SO Total Power
Batl Superstructure /8
Int Total Power /20
Comp 1-8
Prb Superstructure /10
Lab Superstructure /4
Tran Standard/Combat
Trac Superstructure /5
Hull Superstructure
Armor Superstructure /3
Cargo Cargo Unit /40
Hold Superstructure /5
Shtl Shuttlecraft /2
Warp Warp x1
Impulse Impulse x1
APR Impulse /2.5
AWR Impulse /10, Warp /8
Btty Total Power /6
PO Total Power /8
NWO Superstructure /4
Shields *x2T+2
Specsen Sensor/3
Specscan Scanner/3
Speccomm Superstructure/8
Sen Superstructure /3+1
Scan Superstructure /3+1
Damcon Superstructure /2
Excdam Superstructure /2

Seltorian Beam Weapons

SEH-1 SEH-2 SEH-3 SEH-4 SEH-5 SEH-6 SEH-7
x0.5 x0.66 x1.25 x1.5 x0.66 x1.75 x1.5

SEPC-1 SEPC-2 SEPC-3
x0.5 x1 x4

Jindarian

Brdg Superstructure /10+2
Emer Superstructure /10-1
Aux Total Power /20+2
Flag Superstructure /10
CO Total Power /16
SO Total Power/12
Batl Superstructure /5
Int Total Power /8
Comp 1-6
Prb Superstructure /8
Lab Superstructure /3
Tran Standard/Combat
Trac Superstructure /4
Hull Superstructure
Armor Superstructure /2
Cargo Cargo Unit /20
Hold Superstructure /2
Shtl Shuttlecraft /1
Warp Warp x1
Impulse Impulse x1
APR Impulse /2.5
AWR Impulse x2, Warp /8
Btty Total Power /8
PO Total Power /7
NWO Superstructure /2
Shields *x2T+2
Specsen Sensor/2
Specscan Scanner/2
Speccomm Superstructure/6
Sen Superstructure /3+2
Scan Superstructure /3+2
Damcon Superstructure /2+1
Excdam Superstructure /2+4

Jindarian Beam Weapons

JIH-1 JIH-2 JIH-3 JIH-4 JIH-5 JIH-6 JIH-6a JIH-7 JIH-8 JIH-9
x0.66 x1.25 x0.5 x2.25 x1 x2.25 x0.86 x1.33 x2 x2.66

Jindarian Railguns

JIRRG-1 JIRRG-2 JIRRG-3 JIRRG-4 JIRRG-5 JIRRG-6 JIRRG-7
x0.66 x1 x0.66 x1.25 x1.66 x1.75 x2.5

Elasi Systems I did up

Brdg Superstructure /10
Emer Superstructure /10-1
Aux Total Power /20
Flag Superstructure /10-1
CO Total Power /14
SO Total Power /12
Batl Superstructure /9
Int Total Power /16
Comp 1-5
Prb Superstructure /14
Lab Superstructure /5
Tran Standard/Combat
Trac Superstructure /4
Hull Superstructure
Armor Superstructure /3
Cargo Cargo Unit /25
Hold Superstructure /4
Shtl Shuttlecraft /2
Warp Warp x1
Impulse Impulse x1
APR Impulse /2
AWR Impulse /2, Warp /8
Btty Total Power /10
PO Total Power /16
NWO Superstructure /6
Shields *x2T+2
Specsen Sensor/2.5
Specscan Scanner/3.5
Speccomm Superstructure/6
Sen Superstructure /4+1
Scan Superstructure /4+1
Damcon Superstructure /4
Excdam Superstructure /5

Elasi Beam Weapons

EL-1 EL-2 EL-3 EH-1 EH-2 EH-3 EH-4 EH-5
x0.4 x0.5 x0.66 x1 x0.5 x1.25 x1 x1.33

Elasi Photon Torpedoes

EP-1 EP-2 EP-3 EP-4
x0.5 x0.66 x1.33 x1.5

Blacktron Alliance, from LEGO and Me.

Brdg: Superstructure /8
Emer: Superstructure /8-1
Aux: Total Power /20
Flag: Superstructure /10
Comp: 1-12
Int: Superstructure /8
CO: Sensor /3
SO: Sensor /2
Prb: Superstructure /8
Lab: Superstructure /3
Tran: Standard x1.25/Combat x1.25
Trac: Superstructure /4
Hull: Superstructure /1
Armor: Superstructure/3
Cargo: Cargo Units /40
NWO: Superstructure /4
Hold: Shuttlecraft /1
Shuttle: Shuttlecraft /1
Warp: Warp Engines /1
Impulse: Impulse Engines /1
APR: Impulse Engines /1.5
AWR: Warp Engines /2.5
Btty: Total Power /10
PO: Total Power /10
Specsen: Superstructure /4
Specscan: Superstructure /4
Speccomm: Superstructure/5
Sensor: Superstructure /3+2
Scanner: Superstructure /3+2
Damcon: Superstructure /2
Excdam: Superstructure /3+12
Shields: /1 x2t+2

Blacktron Beam Weapons

BTRL-1 BTRL-2 BTRH-1 BTRH-2 BTRH-3 BTRH-4 BTRH-5 BTRH-6
x0.66 x1.25 x1 x1 x1.33 x1.4 x1.5 x2

BTRH-7 BTRH-8
x2.5 x5

Blacktron Antimatter Missiles

BTRAM-1 BTRAM-2 BTRAM-3
x1.25 x2.5 x2

Use stronger drones for them.

Blacktron Pumpers

BTRPMP-1 BTRPMP-2 BTRPMP-3 BTRPMP-4
x1 x2 x3 x4

TNG Weapons

Type IV Type V Type VI Type VII Type VIII Type IX Type X Type XI
x0.5 x1 x1.5 x3 x2 x6 x8 x9

Type XII Type XIII FHP-1 FHP-2 FHP-3 FHP-4 FHP-5
x12 x6 x1.5 x6 x7 x8 x15

FP-12 FQ-1 FQ-2 FQ-3
x2 x2 x3 x4

KDR-1 KDR-2 KDR-3 KDR-4 KDR-6 KDR-7 KDR-8 KDR-9 KDR-10
x2 x1.25 x1.5 x3.5 x2.66 x1.75 x1.75 x4 x4

KDR-11 KDR-12 KRP-1 KRP-2 KRP-3 KRP-4 KRP-5 KRP-6 KRP-11
x6 x7 x0.4 x0.5 x1 x1.25 x1.5 x1.25 x1.25

KRP-12 KRP-13 KRP-14
x0.66 x1 x1.25

RBW-A RBW-B RBW-C RBW-D RBW-E RBW-F RBW-G RBW-H
x0.66 x1.66 x1.25 x3 x4.25 x4 x10 x1.75

RBW-I RBW-J RBW-K
x10 x12 x16

RTA-A RTA-B RTA-C RTA-D RTA-E RTA-F RTA-G
x0.75 x0.85 x1.5 x1 x2 x1 x3

FRD-1 FRD-2 FRD-3 FRD-4 FRD-5 FRD-6 FRD-7 FRD-8 FRD-9
x0.66 x1.25 x1.66 x1 x1 x1.5 x1.66 x1.75 x2.66

FRD-10 FRD-11 FRD-12 FRD-13 FRD-14 FRD-15 FRD-16 FRD-17
x3 x3 x2.66 x8 x3 x4.5 x6 x7

FROPT-1 FROPT-2
x1 x2.5

OD-6 OD-7 OD-8
x1.25 x2 x2.5

Pre-TOS Weapons

UEL-1 UEL-2 UEL-3 UEL-4 UEL-5
x0.25 x0.4 x0.5 x0.5 x0.5

UENM-1 UENM-2 UENM-3 UENM-4 UENM-5 UENM-6 FNM-1 FNM-2
x0.12 x0.25 x0.33 x0.5 x1 x1 x1 x1

FNM-3 FNM-4 FNM-5
x1 x0.75 x1

Klingon Weapons

KL-1 KD-X KDN-1
x1 x0.5 x1

Romulan Weapons

RL-1 RL-2 RL-3 RL-4 RDL-1 RDL-2 RDL-3 RDL-4 RDL-5 RDL-6
x0.4 x0.5 x0.5 x0.66 x0.66 x0.75 x1 x1.25 x1.25 x1.33

RNM-1 RNM-2 RNM-3 RNM-4 RCM-1 RCM-2 RCM-3 RPLC-1 RPLC-2
x0.5 x1 x1 x1.25 x0.66 x1.25 x1.33 x1 x2

RSTB-1 RSTB-2 RSTB-3
x1 x1.5 x2

Gorn Lasers

GXL-1 GXL-2 GXL-3
x0.33 x0.4 x0.5

Gorn Nuclear Missiles

GNM-1 GNM-2 GNM-3 GNM-4
x0.5 x1 x1.25 x1

Orion Weapons

OL-1 OL-2 ODN-1 OAC-1 OP-X
x0.4 x0.5 x0.75 x0.65 x1

Andorian Lasers

AL-1 AL-2 AL-3
x0.5 x1 x1

Andorian Drones

ADN-1 ADN-2 ADN-3
x0.66 x1 x1

Vulcan Systems

VL-1 VL-2 VL-3 VPB-1 VPB-2 VPB-3 VP-1 VP-2
x0.4 x1 x1.5 x0.84 x1.25 x2.85 x0.75 x1

Alpha-Centauri Weapons

ACL-1 ACL-2 ACL-3 ACNM-1 ACNM-2 ACNM-3 ACNM-4
x0.4 x1 x1 x0.4 x1.25 x1.42 x1.5

Tellarite Weapons

TLL-1 TLL-2 TLL-3 TLNM-1 TLNM-2
x0.75 x1.25 x1.66 x1.17 x1.33

Skorr Weapons

SKL-1 SKL-2 SKL-3 SKL-4 SKL-5
x0.5 x0.66 x0.66 x0.25 x1

SKPR-1 SKPR-2 SKPR-3
x0.4 x1 x0.66

STCS Design Consortium Systems

FMH-1 FMH-2 FMH-3 FMH-4 FMH-5 FMH-6 FMH-7 FMH-8 FMH-9
x1 x1.25 x2 x2 x2.5 x3 x3 x2 x2

FMH-10 FMH-11 FMH-12 FMH-13 FMH-14 FMH-15
x1.75 x2 x2 x1.5 x3 x4

FH-14 FH-15 FH-16 FH-17 FH-18 FH-19 FH-20
x2.5 x3 x2 x2.5 x3 x3 x4

KD-15 KD-16 KD-17 KD-18 KD-19 KD-20
x2 x1.75 x2.25 x1.5 x2 x3

KPD-1 KPD-2 KPD-3 KPD-4 KPD-5 KPD-6 KPD-7 KPD-8
x0.75 x1.25 x1.5 x1 x1.5 x1.25 x1.75 x2.25

KDC-1 KDC-2 KDC-3 KDC-4 KDC-5
x1.5 x2.25 x1.25 x2 x1.75

RB-12 RB-13 RB-14 RB-15 RB-16
x1.66 x1.75 x1.5 x1.25 x2

RMD-1 RMD-2 RMD-3 RMD-4 RMD-5 RMD-6
x1.25 x1.75 x1.5 x3.5 x1.5 x1.75

GBL-9 GBL-10 GBL-11 GBL-12 GBL-13
x1.25 x1.5 x1.75 x2.25 x2

GHB-1 GHB-2 GHB-3 GHB-4 GHB-5 GHB-6 GHB-7
x1.5 x1.66 x2 x6 x3 x5 x6

GP-5 GP-6 GP-7 GP-8 GP-9
x2 x2 x2.5 x3 x2

GPL-1 GPL-2 GPL-3 GPL-4 GPL-5 GPL-6
x1 x1.5 x2 x2.25 x2.5 x3

FP-8 FP-9 FP-10 FP-11
x1 x2.5 x3.5 x0.5

KP-7 KP-8 KP-9 KP-10 KP-11
x0.75 x2 x1.25 x1.5 x2.25

RP-4 RP-5 RP-6 RP-7 RP-8
x1.44 x1 x1.5 x1.75 x2.33

RPL-4
x4.5

RPT-1 RPT-2
x1.5 x3

Bajoran Weapons

BJH-1 BJH-2 BJH-3 BJH-4 BJH-5 BJH-6 BJH-7 BJH-8
x0.5 x0.66 x0.66 x0.75 x1 x0.75 x1.5 x1.66

BJP-1 BJP-2 BJP-3
x0.75 x1.15 x1.5

Dominion Weapons

DPPB-1 DPPB-2 DPPB-3 DPPB-4 DPPB-5 DPPB-6 DPPB-7 DPPB-8
x0.75 x1.25 x1.66 x1.75 x2 x2.66 x3 x4

DPPB-9 DPPB-10
x6 x12

DPO-1 DPO-2 DPO-3 DPO-4 DPO-5
x1.5 x0.75 x1.5 x3 x4

Tholians

Brdg: Superstructure /10
Emer: Superstructure /20
Aux: Total Power/10
Flag: Superstructure/12
Scty: Crew /12, Boarding Parties /20
Sky: Superstructure /10
Battle: NA
CO: Superstructure /10-1 +T
SO: Superstructure /10
Specsen: Superstructure /10 +T
SpecScan: Superstructure /14
SpecComm: Superstructure /18
Sensor: Superstructure /3+1
Scanner: Superstructure /3+1
Damcon: Superstructure /4+1
Excdam: Superstructure /4+1
Prb: Superstructure /9
Lab: Superstructure /4
Tran: Standard /1, Combat /1
Trac: Superstructure /8
Hull: Superstructure /1
Armor: Superstructure /3
Warp: /1
Impulse: /1
APR: Impulse /2
AWR: Warp /8
Btty: Total Power /8
PO: Total Power /14

Tholian Weapons

TH-1 TH-2 TH-3 TH-3a TH-4 TH-5 TH-6 TH-7 TH-8 TH-9 TH-10
x0.75 x1 x1.25 x1.5 x1 x1.25 x1.42 x1 x2 x2.5 x2.5

TP-1 TP-2 TP-3
x1.25 x1.5 x1.66

TTW-1 TTW-2 TTW-3 TTW-4
x0.5 x1 x1.5 x2

Weapon Conversion

Here is how to get from SFB Weaponry back to FASA's STCS.

Also, sites.google.com/site/metoarchon under Construction, and use a Find with some Keywords to get more STCS-SFB Conversion, and the convuluted FASA Impulse to teeny SFB Impulse Boxes Conversion that was second nature to me, during the Growing Years.

Don Miller FASA to SFB Multiplier Weapon Conversion

V 1.0

By R-5, Meteo Methuselah Archon

Beam Weapons

Mass is 600-980 for x1 to x4, 200-600 for smaller ones
SS is 0.1 per 40 mt, larger ones get +0.5 to +1.0
Bank Mounts are x1.5 to x1.8 SS
WDF is for Max Beam Power 0.5-0.9 (2), 1.0-4.9 (3-4) 5.0-5.8 (5), 5.2-6.5 (6-8), or 6.5-12.9 (9-12)

x0.5
Firing Chart- A-H
Max Beam Power- 2-3
+2 and +1 covering a several of hexes ea

x0.66
Firing Chart- K-S
Max Beam Power- 3-4
+2- and +1- covering a several of hexes ea

x0.75
Firing Chart- B-J
Max Beam Power- 3-4
+2- and +1- covering a several of hexes ea

x1
Firing Chart- U, V, W
Max Beam Power- 5
+3- (up to 10) +2- (x0.5 remaining) +1- (x0.5 remaining)

x1.25
Firing Chart- P-W
Max Beam Power- 6
Modifiers are +3 for a handful of Hexes, +2 for all or 2/3rds, +1 is a few or several

x1.5
Firing Chart- U, V, W, x
Max Beam Power- 7-8
Modifiers are +3 (up to 10), +2 (x0.5 or x0.75 remaining), +1 (Remaining)

x1.75
Firing Chart- C, D, R-X
Max Beam Power- 8-10
Modifiers are +3 (up to 10), +2 (x0.5 or x0.75 remaining), +1 (Remaining), All one Modifier or 1/3s for C-D

x2
Firing Chart- T-Z
Max Beam Power- 8-10
Modifiers are +3 (up to 10), +2 (x0.5 or x0.75 remaining), +1 (Remaining)

x3
Firing Chart- R-Z
Max Beam Power- 9-12
Modifiers are +3 (up to 10), +2 (x0.5 or x0.75 remaining), +1 (Remaining)

x4
Firing Chart- U-Z
Max Beam Power- 9-12
Modifiers are +3 (up to 12), +2 (x0.5 or x0.75 remaining), +1 (Remaining)

x5
Firing Chart- U-Z
Max Beam Power- 13-19
Modifiers are +3 (up to 12), +2 (x0.5 or x0.75 remaining), +1 (Remaining)

Missiles

Accelerator Cannons
Firing Chart- A-K
Power to Arm- 3-6
Damage- 6-14

x0.5
Firing Chart- C-F
Power to Arm- 1-2
Damage- 4-6

x1
Firing Chart- G-Q
Power to Arm- 1-2
Damage- 8-10

x1.33
Firing Chart- I-S
Power to Arm- 1-2
Damage- 10

x1.5
Firing Chart- I-S
Power to Arm- 1-2
Damage- 11-18

x2
Firing Chart- I-S
Power to Arm- 1-2
Damage- 20

Plasma

x2
Firing Chart- E-F
Power to Arm- 3-12
Damage Chart- RL-1

x2.25
Firing Chart- M, O, Q
Power to Arm- 5-20
Damage Chart- RL-2

x2.5
Firing Chart- P, T
Power to Arm- 6-10
Damage Chart- RL-3