What is your favorite scenario?

Hey everyone. I am interested in what your favorite SFB scenarios are. Please list:

1. Your favorite small group (four or less total ships) scenario.
2. You favorite big group scenario (more than four ships total).

I look forward to this.

That's a toughy Eric, I've

That's a toughy Eric, I've played a lot of good ones. However, the ones that came to mind were amoung my first. I don't remember the scenario number off hand however;

1. In an early CL, the scenario with the Hydran HB ship vs. the two Klingon ships (D6 & F5). That was a very fun and very challenging scenario! Had a lot of fun with it when I first played it back in the mid 80's. Total: 3 ships.

2. Again, in an early CL, the Fed CC and Gorn CA vs. the Klingon D7 and two Romulan KR's. That also took a lot of concentration to get the most out of each ship (thing I was the Fed). Total: 5 ships.

My other car is a D7 Battlecruiser

Scenarios

Ive really never played them. We tended to make up our own, and if possible, try and tie them to a campaign so that there is some sort of sense of accomplishment, beyond whacking the other guy.

I Think I've Only Ever Played One Scenario More Than Once.

I don't play a ton of scenarios--mostly Tournament games, and the occasional squadron fight.

Of the scenarios I have played, the only one I have played more than once is "Practice, Practice, Then What?", as it is a fun 3 player scenario (Gorn HDD, Fed NCL get caught during a "war game", both with inactive systems that get reactivated as the scenario goes on vs a Romulan SP).

We played Cavalry Charge once. That was horrible. It took, like, 13 hours to get to the end of T2 in one sitting. By which time the Alliance was scattered and demolished and the Kzintis managed to hit the Tholians with drones "by accident" after the Tholain commander announced that he didn't arm his disruptors on T2. The Kongo was vaporized. The Gorn BCH was killed by being hit by 65 type VI MWH subminitions when the single drone counter caught up to the BCH, the Klingon commander said "Yeah, that's 65 drones. I told you then when the MWH drones broke open" to which the Gorn commander said "That was, like, 7 hours ago!".

So I suspect that is my *least* favorite scenario :-)

Cavalry Charge

Sounds like the perfect candidate for an F&E scenario ! (Alright, FedCom...)

Im doing some single player games between Kzinti and Klingons. I gradually add more ships to see how I can cope with all the weapons/drones/power/etc. Small fleets seem to work well, but Scouts just make things all the more complicated.

There's a new scenario I want

There's a new scenario I want to play one day that looks fun, involving a Hydran X-ship vs a dozen early years Klingons plus base.

- Richard Eitzen

Richard wrote:

>>There's a new scenario I want to play one day that looks fun, involving a Hydran X-ship vs a dozen early years Klingons plus base.>>

Yeah, I was just reading that one. And I can't really figure out how the Hydran has a chance. I mean, even with advanced tech, EW advantages, X batteries, and whatever, 50xP2's and 25xdisruptors firing at you every turn will kill you pretty quickly. Am I missing something important?

Classics

We've been playing (Federation Commander) some of the great classic scenarios lately that I really enjoy:

Refiner's Fire
Mutiny on the Demonslayer
Black Hole Mania
Rescue the Supply Tug

Refiner's Fire is a great one, with lots of different tactics due to the different empires involved.

Garrett

Well first it wont be quite

Well first it wont be quite 50 P2s all at once, so that helps a bit.

As the Hydran you have a lot of close range fire from your PFs and fighters. Your T-bombs may be useful as well.

I too think that given players of good skill the Hydran shouldn't win... but I haven't actually played it yet.

- Richard Eitzen

Whats the scenario?

And where is it from? Sounds interesting.

It is in the most recent CL (41?)

Something like a time shifted Hydran X Ranger (with 9x Stinger XM and 2x PFs) vs a whole fleet of Klingon Y ships (an early DN, 4 or 5 early CAs, another 5 or 6 early FFs), an early FRD/Dock, and an early Base Station. The Hydran needs to kill the Dock and (I think) all the Klingon ships by turn 18 or so.

I haven't looked at the set up closely (which is often an important trick key to any given scenario), but I can't imagine that if the Klingons just all sit in the hex with the dock, TAC, and fire all their guns at the Hydran whenever it gets close, they'll mess it up something fierce. I mean, yeah, 2xPFs and the fighters too, but still. The Klingons have, like, 20 disruptors, and almost 50 P2s. They put up as much ECCM as they can, and if the Ranger comes in close to do some damage, it is going to get shot back a lot. Even at R5. With an ECM shift.

2 shift

They can put up only 4 ECCM while the Hydran is running 8 ECM or more, so they'll always have a 2 shift, and for a P2 at R9-15 that's pretty much 0 damage. It's not exactly frightening at R8, where the Hydran is blowing things up. Likewise many of their disruptors are R10 so won't get a shot if the Hydran doesn't come into range. If there were no time limit, the Hydran would walk this.

If the Klinks do fire the wad into the Ranger, it will indeed hurt, even at R8. But then all the Klingons blow up 8 impulses later, as the Stingers reach R1.

I know I've seen this scenario before, but not in CL41 which I don't have. I assume it was in a playtest product, or something. Any idea?

Jim Wrote:

>>It's not exactly frightening at R8, where the Hydran is blowing things up.>>

How is the Hydran blowing things up at R8? It has, like, 9xP1 and 6xFusion Beams. Thats, like, what, 30 damage average, give or take, centerlined? That's going to do some damage, but not even cripple one of the cruisers.

>> Likewise many of their disruptors are R10 so won't get a shot if the Hydran doesn't come into range.>>

If it doesn't come into range 10, it can't hurt the Klingons either.

If the Klingons fire nothing but the disruptors at R5, even with a shift of 2, they are still doing, like, 25 some odd damage each turn. Save half the P2's for the stingers if they get to R3. Play sit-n-spin with 4 ECCM and reinforce.

>>If the Klinks do fire the wad into the Ranger, it will indeed hurt, even at R8. But then all the Klingons blow up 8 impulses later, as the Stingers reach R1.>>

I think you are underestimating the number of Klingons in this scenario. There is a DN, 6xCA, 3xFF, and a TG. And a dock. That is, IIRC, 21 disruptors and upwards of 60 P2s. Fire the disruptors when you can. Fire half the P2s at the same time. Save half the P2s for the stingers. I mean, hardly slam dunk for the Klingons, but that is a *lot* of guns shooting every turn.

>>I know I've seen this scenario before, but not in CL41 which I don't have. I assume it was in a playtest product, or something. Any idea?>>

Turns out it is in CL40. The one with the big space manta ray on the cover.

Not CL40 either

I haven't bought a CL since about 35, so it's not CL40 either. It does look a bit tougher than the version I remember, but not hugely so. It would be a lot simpler with a Dragoon-X.

If the Hydran gets a -1 shift, his 9 P1 and 3 OL fusions (the others are out of arc) do 36. That'll cripple an F4 through the front shield. Add stingers or do it twice, it blows up and the explosions spread damage around the stack very nicely. Early Klinks have paper rear shields.

Ultimately, it's the R8 in-and-out game of chicken. If the Klinks fire at 8, the Hydran closes to 5 and kills something big. If not, he can nail something small and step out again. Meanwhile he has masses of spare power for EW and reinforcement because he can do all manner of stupid X speed tricks.

I forget the rules for X-stingers. Do they get a -1 shift for positive EW?

The Hydran force has nine

The Hydran force has nine phaser ones, 10 fusion beams, 15 phaser twos, 13 ph-gs, 18 fighter fusion beams and probably 6 transporter bombs. But still, you probably wont be blowing stuff outside of range 3.

At three or less, yes you can blow stuff up.

The St-X does not use advanced technology rules although it can only be armed and repaired (etc etc) on advanced technology units.

Before appearing in Captain's Log, it was one of the playtest scenarios on the ADB web site.

- Richard Eitzen

Jim Wrote:

>>I haven't bought a CL since about 35, so it's not CL40 either.>>

Heh. It is certainly in CL40, as that is where I was just reading it. But it was probably posted as a playtest scenario somewhere at some point.

>>If the Hydran gets a -1 shift, his 9 P1 and 3 OL fusions (the others are out of arc) do 36.>>

On the upside, if the Hydrans get a -1 shift, the Klingons are only firing into a +1 shift (I'm pretty sure the Klingons can generate a max of 4EW points and the Hydran can generate a max of 8 EW points. But then, it has been a long time since I read the X ship rules).

>>Ultimately, it's the R8 in-and-out game of chicken. If the Klinks fire at 8, the Hydran closes to 5 and kills something big.>>

Yeah, that is the trick, I suppose. Hydran comes into R8 and calls for fire. If the Klingons fire all their disruptors at that point and the Hydran doesn't shoot, the Hydran can safely close to R5 and do a lot of damage.

Richard wrote:

>>The Hydran force has nine phaser ones, 10 fusion beams, 15 phaser twos, 13 ph-gs, 18 fighter fusion beams and probably 6 transporter bombs. But still, you probably wont be blowing stuff outside of range 3.>>

Ah--do the Stinger-Xs have P2s also? That is more Hydran guns than I thought (I was envisioning the Stinger-Xs as just bigger regular Stingers. If they have P2s also, that really ups the Hydran's ability to do damage at R8).

Interesting. So between the EW advantage and the very significant attrition units, the Hydrans are actually very scary. And the ship fusions can fire every turn.

MRS?

True, the 8 vs 4 means either +1/-1 or +2/0, but the Hydran is the one with the initiative and huge batteries.

Presumably the Hydran gets an X-MRS. That's a big EW advantage right there; he's now got 14 EW*, which is potentially a +3 shift AND a -1 ECCM shift, though if he wants to get to R5 the MRS has to get to R10, which is probably not wise. Of course the first thing the Klinks will do is blast it, but that's a turn of not shooting the ship. Strictly speaking the above +3/-1 is achievable only if the Klinks cooperate because at least 2 must be ECCM, so max 12 ECM. But it keeps the Klinks honest and forces them to use power they don't have.

Is there a planet to hide it behind?

If the Hydran gets brave, hits R5 and loses/drops a shield, out come the T-bombs to bracket the Klinks, just to stop any drone nuisance or cripples exiting the hex before exploding.

* if this is right. I can't find anything to suggest that an X-ship's extra 2 count against the lending limit. If not, it's 12, which means +2/-1 or +3/0.

Thanks for the comments. I'll

Thanks for the comments. I'll give a few of those a go!

Escape From The

Escape From The Holdfast.

Second is The First Round, from CL#3.